In this update3
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Full Unknown Horizons update
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What changed
- Maps
- UI and audio
- Gameplay
Unknown Horizons changes
Next Fest is here! That means the demo for Unknown Horizons is officially released!
Yes I know I released it a few days ago. I'm allowed, I checked.
Welcome to everyone who found us through the Next Fest campaign. For your benefit, here's a quick rundown of where we're at in the development cycle, and what you can expect from UH in the near future.
What's In The Demo
Firstly, it's important to point out that the demo version is considered a PROTOTYPE. It's playable, and it contains some elements and mechanics that we intend to keep, but long term (and even pretty short term) everything is subject to change... as you will see if you keep reading.
The demo introduces you to the basic story, a basic "tutorial", and the first stages of the story, including:
repairing your crashed ship
visiting other planets in the starting system
"upgrading" your ship
leaving the starting system and visiting others
exploring the whole galaxy (if you want to)
discovering a nearby faction
completing some missions to build reputation with a faction
building enough reputation to unlock the next stage of the story
But... I am currently in the process of rewriting large chunks of the core code to improve it and to make sure we can take the game where we want it to be long-term
Where Are We Heading
My current vision for the "final" version of the game is an open-world exploration game, but with a story that runs through it as you try to find your way home. The plan is for the story to have multiple endings, multiple ways for you to get home... or not. The method you choose (or get stuck with) will be largely based on your decisions in game, like who you choose to help, or where you choose to focus your exploration efforts. Will you explore how to generate a wormhole? Or maybe there's a way to bend spacetime, and warp home, or perhaps, this is where you were meant to be all along....
What's Next?
In a few months we will be entering the Early Access phase of the game. The code rewrite is currently going well, and the plan will be for the first Early Access release to be essentially the same as the current demo version but with:
New Menus and UI
Improved visual scaling of planet, local system and galaxy screens
New game start screens and cut-scene system
Easy to understand player and ship controls
New graphics
New Sounds
New Galaxy and System generation system
Better balanced food, water, oxygen, fuel depletion rates etc
An easier to follow "tutorial" to start the game
Better mission system
Steam Achievements and stats
I really hope you enjoy the demo enough to stick around and see what comes next!
See you on the Horizon!
Source
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