What changed
0 fixes1 addition3 changes0 removals
- Gameplay
- UI and audio
- Server
addedNEW - Added "Total game time" to stats screen at the end of a match. - Added "Highest Kill Streak" to stats screen at the end of a match. - In first person, instead of a retract animation, weapons now just don't clip into walls.
changedCHANGES - Changed lighting on Mediterraneum Maze Night to dynamic lighting. This will significantly reduce frame rate on this map. - Improved FOV settings. The player viewmodel is now independent from the camera's field of view setting. - Improved blood VFX. - Modified sprint animations with long weapons. - Speed power up now affects cooldown speed of the H-3 Shotgun and HMR-14 Sniper Rifle.
changedFIXES - Solved issues related to data carry-over between sessions (equipped weapon, ammo)
changedKNOWN MAIN ISSUES - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
Universe 51: Tannhäuser Wars changes
addedNEW - Added "Total game time" to stats screen at the end of a match. - Added "Highest Kill Streak" to stats screen at the end of a match. - In first person, instead of a retract animation, weapons now just don't clip into walls.
changedCHANGES - Changed lighting on Mediterraneum Maze Night to dynamic lighting. This will significantly reduce frame rate on this map. - Improved FOV settings. The player viewmodel is now independent from the camera's field of view setting. - Improved blood VFX. - Modified sprint animations with long weapons. - Speed power up now affects cooldown speed of the H-3 Shotgun and HMR-14 Sniper Rifle.
changedFIXES - Solved issues related to data carry-over between sessions (equipped weapon, ammo)
changedKNOWN MAIN ISSUES - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
Patch notes v0.1.008
NEW - Added "Total game time" to stats screen at the end of a match. - Added "Highest Kill Streak" to stats screen at the end of a match. - In first person, instead of a retract animation, weapons now just don't clip into walls.
CHANGES - Changed lighting on Mediterraneum Maze Night to dynamic lighting. This will significantly reduce frame rate on this map. - Improved FOV settings. The player viewmodel is now independent from the camera's field of view setting. - Improved blood VFX. - Modified sprint animations with long weapons. - Speed power up now affects cooldown speed of the H-3 Shotgun and HMR-14 Sniper Rifle.
FIXES - Solved issues related to data carry-over between sessions (equipped weapon, ammo)
KNOWN MAIN ISSUES - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.