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Steam News6 May 20233y ago

Weekly update #15

Weekly update #15 by Bod9001 Weekly Update Hello and welcome to the 15th edition of our weekly blog post update!

Full notes

Full Unitystation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions1 change1 removal
  • Gameplay
  • Maps
  • Server
addedWeekly update #15Weekly Update Hello and welcome to the 15th edition of our weekly blog post update! It's been a week since we introduced the first iteration of cyborgs, and we're as excited as ever. As always, we've compiled a list of noteworthy changes for you to enjoy in this visual format. For a complete list of updates, don't forget to visit our Changelog Page.
addedMap Vote Feature Added at Round EndMap voting at the end of each round! Thanks to Bod9001 , players can now have a say in choosing the next map, instead of relying on random rotation. Now you can force everyone to play your favorite map every round (or try to).
addedEmagging Air ControllersWe're all for expanding the Emag's versatility, and now there's even more you can do with it! Thanks to AtnerNT , you can now use your Emag to break into air controllers and wreak havoc with the AC system. Get ready to explore new ways to cause chaos in-game!
removedSynchronisation FixesWe've tackled some pesky synchronization issues, thanks to Bod9001 . Now, you won't see weird visuals when other players are dragging items, and blinds will no longer be applied to your ghost when your body gets destroyed.
addedExosuit Fabricators Now Linked to TechwebGreat news for science enthusiasts! AtnerNT has successfully integrated exosuit fabricators into the tech web . This means you can now research cyborg items, among other things, adding even more functionality and depth to the science aspect of the game. Happy researching!
addedCyborg Lights AddedGood news for cyborgs – working in the dark is a thing of the past! We've added lights to cyborgs, so they can now navigate and carry out tasks with ease, even in dimly lit environments. Let there be light!

Weekly update #15

by Bod9001

Weekly Update Hello and welcome to the 15th edition of our weekly blog post update! It's been a week since we introduced the first iteration of cyborgs, and we're as excited as ever. As always, we've compiled a list of noteworthy changes for you to enjoy in this visual format. For a complete list of updates, don't forget to visit our Changelog Page.

Map Vote Feature Added at Round End

Map voting at the end of each round! Thanks to Bod9001, players can now have a say in choosing the next map, instead of relying on random rotation. Now you can force everyone to play your favorite map every round (or try to).

Emagging Air Controllers

We're all for expanding the Emag's versatility, and now there's even more you can do with it! Thanks to AtnerNT, you can now use your Emag to break into air controllers and wreak havoc with the AC system. Get ready to explore new ways to cause chaos in-game!

Synchronisation Fixes

We've tackled some pesky synchronization issues, thanks to Bod9001. Now, you won't see weird visuals when other players are dragging items, and blinds will no longer be applied to your ghost when your body gets destroyed.

Exosuit Fabricators Now Linked to Techweb

Great news for science enthusiasts! AtnerNT has successfully integrated exosuit fabricators into the tech web. This means you can now research cyborg items, among other things, adding even more functionality and depth to the science aspect of the game. Happy researching!

Cyborg Lights Added

Good news for cyborgs – working in the dark is a thing of the past! We've added lights to cyborgs, so they can now navigate and carry out tasks with ease, even in dimly lit environments. Let there be light!

That brings us to the end of today's blog post. We're continuing our work on polishing the cyborg experience, and while it's already quite enjoyable, we're committed to making it even better. To stay connected, share your thoughts, and report any issues you may have encountered during the playtest, don't hesitate to join our Discord server. We're always eager to hear your feedback!

We can't wrap up without expressing our immense gratitude to our patrons, contributors, and players. Your ongoing support and dedication make all the difference in the world. It's because of you that we're able to bring this game to life and continue to improve it. Thank you for being a part of our journey, and we look forward to sharing more exciting updates with you in the future!

Source

Steam News / 6 May 2023

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