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Steam News9 April 20233y ago

Weekly update #11

by Bod9001 Weekly Update Welcome to the 11th edition of our weekly update blog post! We hope everyone had a happy Easter day. This week, we shifted our focus back to regular features and bug fixing.

Full notes

Full Unitystation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes0 removals
  • UI and audio
  • Server
addedDisposal Bins improvementsIn the past week, MaxisJoe has been working on improving the disposal bins in Unitystation . One major change is that the disposal bins now require power to function properly. Additionally, a quality of life improvement has been added where clicking on rubbish bags will automatically dump them into the disposal bin. MaxisJoe has also made improvements to the hover tooltips on the disposal bins, making them more informative for players.
addedCyrillic character supportDetectiveEnotsky has added support for Cyrillic characters in the game , allowing players to use them without any issues. This is a great improvement for our Russian-speaking players, Ukranians and any other slavs spessmen who use cyrillic script can now fully enjoy the game with their native language. Thank you, DetectiveEnotsky, for your contribution!
added3D improvementsThe 3D mode that was originally developed as an April Fool's Day joke but continues to receive support and improvements from Bod . In the latest update, Bod added a button that allows players to click on themselves while in first person mode, making it easier to see themselves in the game
changedWork in progressThe team has been making progress on setting up the UI for cyborgs. Players will now be able to have a tool carousel of selectable tools to use as a cyborg. Additionally, the alert system is being reworked to allow for dynamic alerts, which will eliminate the need for manually adding UI assets. This will also make it easier to implement charging and battery level alerts.
changedWork in progressAnd that wraps it for today. Only left to mention that we just pinged everyone on our Discord server toady, so we expect a little bit more people than usual on today's playtest! We hope to see you there and have some fun with us!
changedWork in progressAlso, if you want to support us, consider becoming a contribute to our Github . If you can't do either, just playing the game helps us a lot! So join us today or any other day, and join our Discord server to have a chat with us and the community.

by Bod9001

Weekly Update Welcome to the 11th edition of our weekly update blog post! We hope everyone had a happy Easter day. This week, we shifted our focus back to regular features and bug fixing. We are also getting closer to implementing cyborgs, but there is still some work to be done. As always, please keep in mind that this blog post only covers some of the changes we've made this week. If you want to see the full list of changes, be sure to check out our Changelog Page.

Disposal Bins improvements

In the past week, MaxisJoe has been working on improving the disposal bins in Unitystation. One major change is that the disposal bins now require power to function properly. Additionally, a quality of life improvement has been added where clicking on rubbish bags will automatically dump them into the disposal bin. MaxisJoe has also made improvements to the hover tooltips on the disposal bins, making them more informative for players.

Cyrillic character support

DetectiveEnotsky has added support for Cyrillic characters in the game, allowing players to use them without any issues. This is a great improvement for our Russian-speaking players, Ukranians and any other slavs spessmen who use cyrillic script can now fully enjoy the game with their native language. Thank you, DetectiveEnotsky, for your contribution!

3D improvements

The 3D mode that was originally developed as an April Fool's Day joke but continues to receive support and improvements from Bod. In the latest update, Bod added a button that allows players to click on themselves while in first person mode, making it easier to see themselves in the game

Work in progress

The team has been making progress on setting up the UI for cyborgs. Players will now be able to have a tool carousel of selectable tools to use as a cyborg. Additionally, the alert system is being reworked to allow for dynamic alerts, which will eliminate the need for manually adding UI assets. This will also make it easier to implement charging and battery level alerts.

We don't have pictures to show yet, but keep an eye on our discord to know all the latest news about the development of cyborgs!

And that wraps it for today. Only left to mention that we just pinged everyone on our Discord server toady, so we expect a little bit more people than usual on today's playtest! We hope to see you there and have some fun with us!

Also, if you want to support us, consider becoming a contribute to our Github. If you can't do either, just playing the game helps us a lot! So join us today or any other day, and join our Discord server to have a chat with us and the community.

Source

Steam News / 9 April 2023

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