Update Notes This update is a massive milestone for the future of United Assault! After several month of development we can finally unleash the performance boost!
Full notes
Full United Assault - Battle of the Bulge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes1 addition4 changes0 removals
Maps
Performance
Gameplay
UI and audio
Fixes
changedUpdate NotesThis update is a massive milestone for the future of United Assault! After several month of development we can finally unleash the performance boost! United Assault Normandy '44 and Battle of the Bulge are where mostly CPU limited games due tue the large number of AI on the map. The bottleneck in this case was the default navigation mesh used by Unreal Engine 4.
changedUpdate NotesUnited Assault does not render every AI across the map but they are still present and are active across the entire map (at a lower update rate) to simulate the true dynamic nature of the game. This came with the downside of having up to 1000 AI actors navigating the same navigation mesh at any time.
changedUpdate NotesWe have now replaced the default Unreal Engine Navigation System with a proprietary solution which increased cpu limited performance up to 45%!
addedUpdate Notesadded new navigation subsystem
fixedUpdate Notesfixed UI issue with Team Member selection not working
fixedUpdate Notesfixed map restart not working correctly
United Assault - Battle of the Bulge changes
changedThis update is a massive milestone for the future of United Assault! After several month of development we can finally unleash the performance boost! United Assault Normandy '44 and Battle of the Bulge are where mostly CPU limited games due tue the large number of AI on the map. The bottleneck in this case was the default navigation mesh used by Unreal Engine 4.
changedUnited Assault does not render every AI across the map but they are still present and are active across the entire map (at a lower update rate) to simulate the true dynamic nature of the game. This came with the downside of having up to 1000 AI actors navigating the same navigation mesh at any time.
changedWe have now replaced the default Unreal Engine Navigation System with a proprietary solution which increased cpu limited performance up to 45%!
addedadded new navigation subsystem
fixedfixed UI issue with Team Member selection not working
Update Notes
This update is a massive milestone for the future of United Assault! After several month of development we can finally unleash the performance boost! United Assault Normandy '44 and Battle of the Bulge are where mostly CPU limited games due tue the large number of AI on the map. The bottleneck in this case was the default navigation mesh used by Unreal Engine 4.
United Assault does not render every AI across the map but they are still present and are active across the entire map (at a lower update rate) to simulate the true dynamic nature of the game. This came with the downside of having up to 1000 AI actors navigating the same navigation mesh at any time.
We have now replaced the default Unreal Engine Navigation System with a proprietary solution which increased cpu limited performance up to 45%!
Dieses Update ist auf CPUs der unteren bis mittleren Preisklasse ausgerichtet und sollte den CPU-Engpass deutlich beseitigen.
added new navigation subsystem
fixed UI issue with Team Member selection not working
fixed map restart not working correctly
fixed several minor issues
updated several distance update rates
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