Full notes
Full UNIT ZERO Operation Black Veil update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
🧠 **DEV UPDATE #1 — Early Progress and Next Steps**
Hey everyone!
I’m the solo developer behind **UNIT ZERO: Operation Black Veil**, and I wanted to share a quick update about the project’s current progress and what’s coming next.
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### ⚙️ Current Focus
Right now, I’m focused on expanding the **Zombies mode**, which already features early wave-based gameplay and the foundations for a **story-driven Easter Egg** system.
The goal is to mix intense survival action with mysterious objectives and a deeper narrative — something closer to the classic *Call of Duty Zombies* experience, but with a darker, more realistic style.
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### 🧟♂️ What’s Coming Next
**Story and Easter Egg expansion** (more clues and interactive objects)
**Tactical objectives** planned for future updates (bomb defusal, rescues, HVT eliminations)
**Improved AI and animations** for smoother zombie behavior
**New environments** tied to the main story
**Full audio immersion** — realistic sound design and voice recordings
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### 💬 Community Feedback
I’ve been reading all your comments here on Steam — thank you so much for the amazing feedback and support!
Every wishlist, comment, and idea helps me shape the future of UNIT ZERO.
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### ❤️ How You Can Help
If you’d like to support the project, please:
Add **UNIT ZERO: Operation Black Veil** to your **Steam wishlist**
Share the game with friends
Leave your feedback on what kind of missions or horror elements you’d like to see next
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Thank you for believing in this project.
More teasers and gameplay clips are coming soon — stay tuned! 🔥
— *Christian Velázquez*
Solo Developer
of **UNIT ZERO: Operation Black Veil**
Source
Changelog.gg summarizes and formats this update. How we read updates.
