Full notes
Full Unit Down Charge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Maps
Demo has been updated!
Thanks to player feedback, the newest version now has some major changes:
Enemy fire rates have been increased to provide more challenge.
Gamepad support completely revamped for better control!
Deon's ability and fire rate has been adjusted for balancing.
Lar's slowmo ability now increases his fire-rate as well.
Score staling starts decreasing max score per enemy by a slower rate.
Bosses "Time Bonus" now decreases at a more competitive rate.
Shield Enemy has a more obvious weakspot.
Boss battles have their speed increased at early stages.
And some minor bug fixes.
Thank you for playing my demo and hope to see you at launch!
Source
Changelog.gg summarizes and formats this update. How we read updates.
