In this update2
Full notes
Full UNIT 42: Adrift in Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello travelers!
What changed
- Gameplay
- Balance
- Performance
- Maps
- UI and audio
UNIT 42: Adrift in Space changes
[Remember that you can leave feedback or report issues in the discussion forums on Steam!]
[If you find a major bug, use the "previous" branch to keep playing with the previous stable version]
New content
2 new non-hireable characters
Big rock meteorites & big organic meteorites: break them to release a bunch of smaller meteorites
Group spawning: now there’s a chance that instead of spawning a single item, it spawns a group of them
Changed from starfield textures to a shader
Added & tweaked some visuals for the background of all the biomes
Fixes & tweaks
This update was centered around optimization and internal organization changes. So there’s a lot of changes to be cleaner, faster and with a better performance that are not visible (hopefully) because it’s internal.
Static typed every script
Updated Godot Version (on the same branch)
Packed some textures
Reduced size of some textures
Optimized/changed/removed shaders to achieve same result with better performance
Cleaned up unused files
Optimized wiki page
Localization tweaks
Source
Changelog.gg summarizes and formats this update. How we read updates.
