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Steam News1 May 20262mo ago

Update - v0.17

Hello travelers! [Remember that you can leave feedback or report issues in the discussion forums on Steam!

In this update2

Full notes

Full UNIT 42: Adrift in Space update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello travelers!

What changed

4 fixes2 additions6 changes1 removal
  • Gameplay
  • Balance
  • Performance
  • Maps
  • UI and audio
addedNew content2 new non-hireable characters
changedNew contentGroup spawning: now there’s a chance that instead of spawning a single item, it spawns a group of them
changedNew contentChanged from starfield textures to a shader
addedNew contentAdded & tweaked some visuals for the background of all the biomes
changedFixes & tweaksThis update was centered around optimization and internal organization changes. So there’s a lot of changes to be cleaner, faster and with a better performance that are not visible (hopefully) because it’s internal.
fixedFixes & tweaksStatic typed every script

UNIT 42: Adrift in Space changes

added2 new non-hireable characters
changedGroup spawning: now there’s a chance that instead of spawning a single item, it spawns a group of them
changedChanged from starfield textures to a shader
addedAdded & tweaked some visuals for the background of all the biomes
changedThis update was centered around optimization and internal organization changes. So there’s a lot of changes to be cleaner, faster and with a better performance that are not visible (hopefully) because it’s internal.

[Remember that you can leave feedback or report issues in the discussion forums on Steam!]

[If you find a major bug, use the "previous" branch to keep playing with the previous stable version]

New content

  • 2 new non-hireable characters

  • Big rock meteorites & big organic meteorites: break them to release a bunch of smaller meteorites

  • Group spawning: now there’s a chance that instead of spawning a single item, it spawns a group of them

  • Changed from starfield textures to a shader

  • Added & tweaked some visuals for the background of all the biomes

Fixes & tweaks

This update was centered around optimization and internal organization changes. So there’s a lot of changes to be cleaner, faster and with a better performance that are not visible (hopefully) because it’s internal.

  • Static typed every script

  • Updated Godot Version (on the same branch)

  • Packed some textures

  • Reduced size of some textures

  • Optimized/changed/removed shaders to achieve same result with better performance

  • Cleaned up unused files

  • Optimized wiki page

  • Localization tweaks

Source

Steam News / 1 May 2026

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