Steam Next Fest is here! And we have spent the past few weeks putting the finishing touches on the early game: smoother first steps, a livelier settlement, and a frontier that feels ready to welcome new players.
In this update5
Full notes
Full Union Of Rivals update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions1 change0 removals
Gameplay
UI and audio
addedSteam Next Fest is here! And we have spent the past few weeks putting the finishing touches on the early game: smoother first steps, a livelier settlement, and a frontier that feels ready to welcome new players.
addedGetting startedNew early game missions and tutorials guide your first decisions Early game balancing for fairer, clearer pacing
changedA settlement with characterCharacter portraits: a modular portrait system now generates a unique face for every resident, matched to their in-game 3D model Chimney smoke rises from active buildings, so you can read your outpost at a glance Visual polish, including nicer day and night transitions
addedA living worldCity orchestrator: every neutral town now has its own "brain" that keeps it alive and expands it as needed, so the world grows around you
addedQuality of lifePlayer-set storage caps for tighter control of your supplies New Main menu UX improvements across the board Plenty of bug fixes
Union Of Rivals changes
addedSteam Next Fest is here! And we have spent the past few weeks putting the finishing touches on the early game: smoother first steps, a livelier settlement, and a frontier that feels ready to welcome new players.
addedNew early game missions and tutorials guide your first decisions Early game balancing for fairer, clearer pacing
changedCharacter portraits: a modular portrait system now generates a unique face for every resident, matched to their in-game 3D model Chimney smoke rises from active buildings, so you can read your outpost at a glance Visual polish, including nicer day and night transitions
addedCity orchestrator: every neutral town now has its own "brain" that keeps it alive and expands it as needed, so the world grows around you
addedPlayer-set storage caps for tighter control of your supplies New Main menu UX improvements across the board Plenty of bug fixes
Steam Next Fest is here! And we have spent the past few weeks putting the finishing touches on the early game: smoother first steps, a livelier settlement, and a frontier that feels ready to welcome new players.
Getting started
New early game missions and tutorials guide your first decisions Early game balancing for fairer, clearer pacing
A settlement with character
Character portraits: a modular portrait system now generates a unique face for every resident, matched to their in-game 3D model Chimney smoke rises from active buildings, so you can read your outpost at a glance Visual polish, including nicer day and night transitions
A living world
City orchestrator: every neutral town now has its own "brain" that keeps it alive and expands it as needed, so the world grows around you
Quality of life
Player-set storage caps for tighter control of your supplies New Main menu UX improvements across the board Plenty of bug fixes
This update rounds out the early experience we wanted you to have. With the foundations firmly in place, our attention now turns to what comes next, and we cannot wait to show you where the frontier leads. More on that very soon.
Dive in during Next Fest, and let us know what you think. Wishlists and feedback help us enormously.