In this update2
Full notes
Full Unicycle Together update
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What changed
- UI and audio
- Server
- Fixes
- Performance
- Gameplay
Unicycle Together changes
New
Kick players — the host can now remove a player from the lobby using the kick button above their character, or from the Player Voices list in the in-game pause menu.
Restart stats — the end-of-run summary now tracks restarts, both as a team total and as a per-player award.
Automatic version check — the game now stamps its Steam build number onto lobbies, so players on different versions can no longer accidentally join each other. This covers the server browser, lobby codes and Steam invites alike.
Fixes
Fixed the online sign-in sometimes failing on startup and only working after restarting the game. Temporary connection errors are now retried instead of ending the session, and the Steam authentication handshake no longer races the game's own login.
Fixed a startup crash when the game was launched without the Steam client running, it now shows a proper error message instead of closing.
Fixed the bomb behaving unpredictably when flying to a player: it could orbit around the hand, overshoot at high speed, or snap into place. Catches are now reliable at any angle and speed.
Fixed the progress bar staying at 0% for an entire run after continuing from a save.
Fixed the player list in the pause menu not updating when someone joined or left.
Kicked players now see a clear "you were kicked" message instead of a generic connection-lost error.
Updated translations across all supported languages.
Source
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