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Steam News24 February 20264mo ago

v1.1.2

When creatures appear, their idle animation starts from a random point for more natural unsynchronized movement In the second version of the final battle, the number of enemy squads equals the number of player squads, e

Full notes

Full Unguided Order update

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What changed

1 fix0 additions1 change0 removals
  • Gameplay
  • UI and audio
changedWhen creatures appear, their idle animation starts from a random point for more natural unsynchronized movement
fixedFixed correct display of inactive interface in the Unlocks window
  • When creatures appear, their idle animation starts from a random point for more natural unsynchronized movement

  • In the second version of the final battle, the number of enemy squads equals the number of player squads, even if there are fewer than 7

  • Fixed correct display of inactive interface in the Unlocks window

Source

Steam News / 24 February 2026

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