Full notes
Full UNEXTINCTION update
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Repeated intro
Hello everyone,
What changed
- Fixes
- Gameplay
- Store
- Balance
UNEXTINCTION changes
First of all, I want to sincerely apologize to anyone who has been disappointed by the current state of Unextinction.
I know there are bugs that were never fixed, broken achievements, and many improvements suggested by players that never made it into the game. I understand your frustration, and I am truly sorry.
Unfortunately, I am no longer able to continue development on Unextinction. My current PC has very limited storage, and I cannot reinstall Unreal Engine 5.3 and the project files to work on updates. I am also fully focused on developing my second game, NULL, and I want to make sure I avoid the mistakes and issues that affected Unextinction.
At the moment, I do not have the time or storage space needed to continue supporting the game. Unextinction was originally developed with a $0 budget, and because of that, I was unable to achieve the level of quality, content, and features that I had envisioned for it.
Today, every dollar earned from Unextinction goes directly toward funding NULL. Since NULL also started with a $0 budget, I am using everything I earn to improve the quality of my next game and create the experience I originally wanted to deliver. While I am proud of what I managed to create with the resources I had, I know Unextinction did not fully reach the vision I had in mind.
I also cannot make the game free. Many players purchased the game and supported me, and I do not think it would be fair to those who bought it.
My plan is to finish and release NULL. After that, I hope to purchase a better PC using the money earned from it. With improved hardware, I may be able to revisit Unextinction in the future and look into fixes, improvements, or other updates if possible.
I know this is not the update many of you were hoping for, but I wanted to be honest about my situation instead of making promises I cannot guarantee.
Thank you to everyone who supported Unextinction, provided feedback, reported bugs, and gave the game a chance. Whether you enjoyed it or were disappointed by it, your support and feedback helped me grow as a developer and taught me valuable lessons that I am applying to NULL.
Thank you for your understanding and support.
Amar Sk
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