Full notes
Full Unending Galaxy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
With the summer sale coming soon, here's an update for Unending Galaxy. Nothing fancy, but it integrates the Nilith Rebalance mod and fix any user interface problem tied to unarmed ships. It's also fixing a few rough edges and minor issues. Mods from older versions should be compatible. Save-games should work too, but Nilith ships stats might be inconsistent and only newly spawned ships will get the new statistics. If you're using the Nilith Rebalance mod, you can disable it now
Changelog
Improvements
Nilith Faction Overall: ships are much faster. cargo ship is unarmed but carry (and produce) drones. All Nilith ships regenerate hull.
Double clicking a fleet in the top-left list (or double tapping the assigned number key) will center the galactic map on the correct location
Increased detection range for cargo delivery mission success check, forced check when "talking" to the station to avoid misunderstandings
Updated AI Core and Organic tech trees' description
More informative "New Game" menu tool-tips (fow, warpgate, visibility... settings)
Pilot info in the "Ship Settings" menu shows which AI module the ship is running (if any)
Bug Fixes
Fixed: Crackling engine sound when camera is "following" a docked ship
Fixed: Multiple menu related issues on ships with no shield or no weapon slots.
Fixed: A few typos
Source
Changelog.gg summarizes and formats this update. How we read updates.
