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Steam News13 May 20251y ago

Patch v1.0.10

New: New icons were added as options to mark the map; General changes: Removed a Macula Box before the entrance of the Xelophos boss area; - Added several “warning” signs near potentially dangerous areas; Bug fixes: Fix

Full notes

Full Undivine update

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What changed

1 fix3 additions0 changes0 removals
  • Gameplay
  • Maps
addedNew:
addedNew icons were added as options to mark the map;
addedRemoved a Macula Box before the entrance of the Xelophos boss area; - Added several “warning” signs near potentially dangerous areas;
fixedFixed a bug where newly acquired quests weren't saved if the player died before saving the game; - Fixed a bug where life wasn't fully restored when saving the game while under the Poison status effect; - Fixed a bug where Macula regeneration sparks would spawn endlessly when the Macula gauge was at 1/3 near a Kobold mining a crystal (this is too specific and makes no sense, but trust me on this one);

Undivine changes

addedNew:
addedNew icons were added as options to mark the map;
addedRemoved a Macula Box before the entrance of the Xelophos boss area; - Added several “warning” signs near potentially dangerous areas;
fixedFixed a bug where newly acquired quests weren't saved if the player died before saving the game; - Fixed a bug where life wasn't fully restored when saving the game while under the Poison status effect; - Fixed a bug where Macula regeneration sparks would spawn endlessly when the Macula gauge was at 1/3 near a Kobold mining a crystal (this is too specific and makes no sense, but trust me on this one);

New:

  • New icons were added as options to mark the map;

General changes:

  • Removed a Macula Box before the entrance of the Xelophos boss area; - Added several “warning” signs near potentially dangerous areas;

Bug fixes:

  • Fixed a bug where newly acquired quests weren't saved if the player died before saving the game; - Fixed a bug where life wasn't fully restored when saving the game while under the Poison status effect; - Fixed a bug where Macula regeneration sparks would spawn endlessly when the Macula gauge was at 1/3 near a Kobold mining a crystal (this is too specific and makes no sense, but trust me on this one);

Source

Steam News / 13 May 2025

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