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Steam News25 June 20265d ago

Version 1.54.6: Patch Notes

Hello starchasers! You should have expected a new patch to coincide with the Steam Summer Sale; I'm a predictable kind of guy like that.

Full notes

Full Underspace update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello starchasers! You should have expected a new patch to coincide with the Steam Summer Sale; I'm a predictable kind of guy like that. There's not too much new stuff here: it's mostly fixing a ton of (some pretty serious) bugs in multiplayer, as well as refining various options that are already there. Anytime you see these public patches, they're going to be in this vein right up until 1.0 (since that's multiplayer's campaign and voice acting). That being said, plenty of new modding features and options are included! This includes things like being able to better import and export controller layouts, improved tagging for the Steam Workshop, being able to delete your multiplayer character, and being able to edit radio stations in-game.

What changed

32 fixes11 additions11 changes1 removal
  • Server
  • Compatibility
  • Gameplay
  • UI and audio
  • Workshop
  • Maps
addedHello starchasers! You should have expected a new patch to coincide with the Steam Summer Sale; I'm a predictable kind of guy like that. There's not too much new stuff here: it's mostly fixing a ton of (some pretty serious) bugs in multiplayer, as well as refining various options that are already there. Anytime you see these public patches, they're going to be in this vein right up until 1.0 (since that's multiplayer's campaign and voice acting). That being said, plenty of new modding features and options are included! This includes things like being able to better import and export controller layouts, improved tagging for the Steam Workshop, being able to delete your multiplayer character, and being able to edit radio stations in-game.
addedWith that in mind our next update in the beta branch will include a new SDK and editor that'll bring in some new features, including the basics of star system and station modding. I've said a lot without giving you cats, so do you want some cats? Have some cats.
addedNEW FEATURESSaves can now read and write specialized mod data. Mods themselves still need to set this data through code.
addedNEW FEATURESYou can now delete your characters in multiplayer via the login menu.
addedNEW FEATURESMods can now change the icons, fonts, and text of all UI elements.
addedNEW FEATURESMods can now change generic sounds that play during runtime, including voice files.

Steam post image Steam post imageSteam post imageSteam post image

Now some changes are being done to a lot of modding stuff going forward. Future SDK guides and documentation are going to be hosted online, most likely on the game's fan-run wiki, rather than be kept in a single PDF. The reason for using both the wiki in place of the pdf and using said pre-existing wiki are both for the same reason: keeping up with all this as a single developer is absolute hell.

With that in mind our next update in the beta branch will include a new SDK and editor that'll bring in some new features, including the basics of star system and station modding. I've said a lot without giving you cats, so do you want some cats? Have some cats.

Steam post imageSteam post image

Okay, that's enough rambling, changelog time!

Changelog is as follows:

NEW FEATURES

  • Saves can now read and write specialized mod data. Mods themselves still need to set this data through code.

  • You can now delete your characters in multiplayer via the login menu.

  • Mods can now change the icons, fonts, and text of all UI elements.

  • Mods can now change generic sounds that play during runtime, including voice files.

  • You can now modify radio settings for the radio player within the game itself. Note that you still have to make the folders and populate them with music on your own, this just makes the process for defining radio player rules easier.

  • Expanded and refactored some controller support aspects, including adding new stuff for layout overrides and importing/exporting those layouts.

  • Added a new menu for importing controller layouts.

  • Mods can now add controller import presets.

  • Uploading mods to the Steam Workshop now includes an expanded list of tags.

  • Added train tickets, which are rare one-time use items that waive the fee of using fast travel.

CHANGES AND REBALANCES

  • Legendary enemies are now guaranteed to drop intact versions of equipment, if they drop equipment.

  • Made NPC movement more consistent in multiplayer.

  • Increased readability of some loading screens.

  • Improved starchaser spawning during storms in multiplayer.

  • Improved ownership transitions of the Overwhelm boss.

  • Increased map grid readability by adjusting the materials on it.

  • Adjusted graphics in Pelindus to fix and address various issues.

  • Adjusted graphics in stations around Pelindus.

  • Refactored controller detection and allowed for key-autochanging.

  • Improved controller navigation on menus.

FIXES

  • Fixed some mislabeled multiplayer options.

  • Fixed account and character duplication issues. Fixed issues where big mission solars wouldn’t be synced in multiplayer.

  • Fixed issue where Steam achievements weren’t working.

  • Fixed issue where Steam workshop items weren’t working.

  • Fixed various docking issues related to multiplayer and multiplayer cancellations.

  • Fixed issue where view distance being turned down all the way would cause extreme problems.

  • Fixed NPC docking issues in multiplayer.

  • Fixed some minor deletion errors in multiplayer.

  • Fixed some controller detection issues. Not sure why you keep insisting on subjecting yourself to a worse experience like this, but you do you.

  • Fixed several camera issues with the Junktech Fighter class.

  • Fixed issues when trying to sit in a chair when you’re still sitting in a chair.

  • Fixed issues where alt-fire mode wouldn’t fire off anything besides guns.

  • Mining drones can no longer overmine specialty items, such as ammunition and repair items.

  • Fixed some issues with the opener to campaign mission 11.

  • Fixed various grammar errors in quests.

  • Fixed issue where you could talk to NPCs that shouldn’t be talked to, for various reasons like them being dead or them being racist.

  • Fixed issue with some items in multiplayer not syncing and being unable to be damaged.

  • Fixed issue where the player could make map notes in unmappable systems. They’re unmappable.

  • Fixed issue with account saving that would result in duplications, station resets, etc.

  • Fixed issue with account reading that would result in duplications, station resets, etc.

  • Fixed some rotational graphical issues with some ships in multiplayer, when on stations.

  • Fixed some NPC sync issues when a client was the internal server owner of a ship.

  • Fixed various multiplayer mission sync issues caused by internal ID mismatches.

  • Fixed issues that would cause NPCs to fail to despawn when changing hosts.

  • Fixed some movement issues between players in multiplayer, movement should be more consistent now.

  • Fixed some rendering issues with Union regional skyboxes.

  • Fixed some mission errors that would occur in Marrenyet.

  • Fixed some warping errors on various planets.

  • Fixed issue where sounds wouldn’t play at all on planets and stations. Like, not at all.

  • Fixed issue where some UI elements wouldn’t be affected by the contextual coloring system.

  • Fixed some graphical issues on the Axle’s high command room.

  • Fixed memory leak and ship update errors that would occur when players would run the game in dedicated server mode.

  • Fixed issues where NPCs in multiplayer wouldn’t have voices and comms would malfunction.

1.0 Development

Work towards 1.0 continues at its typical one-man pace. Initial bits of voice acting are being gathered up into files and sorted out to many of our early-picked voice actors, so beta branch users should start to see more irrelevant and less-important NPCs fully voiced soon.

With most everything in a feature-complete state, most of the focus right now is on testing, bugfixing, refactoring buggy stuff, and making sure content works in multiplayer. As always, I emphasize that this is a multi-hundred-hour game and I'm a single person who isn't omnipresent. If you encounter bugs, please report them in the game's Discord or Steam Forums.

Source

Steam News / 25 June 2026

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