Full notes
Full Undersea 8 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Gameplay
- Performance
Game difficulty lowered
First of all... I'm sorry! The difficulty level of the game was too high. Classic mode was written as an easy difficulty, but the actual difficulty was not easy at all. This is all my fault for trying to increase a playing time. Even if I get hit with a hammer, I have nothing to say.
In v 1.0.2, it changes as follows.
Decreased water depth by mode
The default depth for each mode changes.
Classic mode
Changed from 1000m to 800m.
Normal mode
Changed from 1300m to 1200m.
Change in the appearance method of anormalies
In the previous version, anomalies were classified according to the depth of the water, from those that were easy to detect to those that were difficult to detect... The anomalies that appear in the latter half of the story are so difficult to detect that they keep getting reset. In the beginning, there were many problems, such as seeing the same anormalies over and over again. Starting with v 1.0.2, all anormalies will have the same probability to appear regardless of mode and water depth.
Difficulty of some anormalies lowered
Some anomalies were extremely difficult to detect. We have adjusted the shape, size, and color of these anomalies to make them more noticeable.
Improved gameplay
Optimization of movement lines
Areas where exploration is unnecessary because no abnormalities have occurred have been blocked so that movement is not possible.
Bug fix
Removed the area where you could get stuck in the stones in the last level of Classic Mode.
Prevented players from being deprived of oxygen by insects while already dead in the final level of normal mode.
Source
Changelog.gg summarizes and formats this update. How we read updates.
