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Steam News5 June 20242y ago

v 1.0.2 - Lowered game difficulty, improved gameplay

Game difficulty lowered First of all... I'm sorry! The difficulty level of the game was too high. Classic mode was written as an easy difficulty, but the actual difficulty was not easy at all.

Full notes

Full Undersea 8 update

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What changed

0 fixes0 additions4 changes1 removal
  • Workshop
  • Gameplay
  • Performance
changedGame difficulty loweredFirst of all... I'm sorry! The difficulty level of the game was too high. Classic mode was written as an easy difficulty, but the actual difficulty was not easy at all. This is all my fault for trying to increase a playing time. Even if I get hit with a hammer, I have nothing to say.
changedDecreased water depth by modeThe default depth for each mode changes. Classic mode: Changed from 1000m to 800m. Normal mode: Changed from 1300m to 1200m.
changedDifficulty of some anormalies loweredSome anomalies were extremely difficult to detect. We have adjusted the shape, size, and color of these anomalies to make them more noticeable.
changedOptimization of movement linesAreas where exploration is unnecessary because no abnormalities have occurred have been blocked so that movement is not possible.
removedBug fixRemoved the area where you could get stuck in the stones in the last level of Classic Mode.
Classic mode:1000m800mClassic mode: decreased, nerfNormal mode:1300m1200mNormal mode: decreased, nerf

Game difficulty lowered

First of all... I'm sorry! The difficulty level of the game was too high. Classic mode was written as an easy difficulty, but the actual difficulty was not easy at all. This is all my fault for trying to increase a playing time. Even if I get hit with a hammer, I have nothing to say.

In v 1.0.2, it changes as follows.

Decreased water depth by mode

The default depth for each mode changes.

Classic mode

Changed from 1000m to 800m.

Normal mode

Changed from 1300m to 1200m.

Change in the appearance method of anormalies

In the previous version, anomalies were classified according to the depth of the water, from those that were easy to detect to those that were difficult to detect... The anomalies that appear in the latter half of the story are so difficult to detect that they keep getting reset. In the beginning, there were many problems, such as seeing the same anormalies over and over again. Starting with v 1.0.2, all anormalies will have the same probability to appear regardless of mode and water depth.

Difficulty of some anormalies lowered

Some anomalies were extremely difficult to detect. We have adjusted the shape, size, and color of these anomalies to make them more noticeable.

Improved gameplay

Optimization of movement lines

Areas where exploration is unnecessary because no abnormalities have occurred have been blocked so that movement is not possible.

Bug fix

  • Removed the area where you could get stuck in the stones in the last level of Classic Mode.

  • Prevented players from being deprived of oxygen by insects while already dead in the final level of normal mode.

Source

Steam News / 5 June 2024

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