Full notes
Full UnderMire update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Little Rebels! We have just updated our demo for Steam Next Fest based on YOUR feedback and responses! Thank you for all your support because we couldn't get this far without you! We've got new characters, weapons, and a few more surprises in this new demo, alongside some bugfixes and Quality of Life changes!
What changed
- Gameplay
- Balance
- Performance
- Fixes
- UI and audio
UnderMire changes
🤓👆 Rawiah is some well needed brains (and sense) to level out Leo's and Hannah's Antics. Rawiah will be taking back her book from Hannah going forward, though Hannah wasn't making much use of it anyway and in return Hannah will be getting....
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The Camcorder is Hannah's new tool, if the brainrot of modern social media wasn't enough mental damage, Hannah's camcorder can target areas or enemies indvidually and store enough of explosions to CUT them to pieces. She can also do this with heals, but those aren't explosions, and aren't as fun!
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There's probably nothing else in the demo that should cause for alarm, so don't sweat it.
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There's new balancing! Previous feedback we received was that the pacing was just a bit too slow for how 'health spongey' enemies were, so gameplay has been sped up, and is much more tighter. Weapons fire faster and have shorter cooldowns, but that also goes both ways, enemies are faster, attack quicker and hopefully kill you or die sooner!
There's a boss
We'd tell you more, but you should really go find out for yourself! This boss caps the demo off, so hopefully you'll come prepared!
There's been lots of miscellaneous bug fixes and QoL related to performance, AI, animations, here is some
Added higher levels of bandages
Certain objects in the environment reflect and interact with light better and more appropriately
When you eat, there is now a noise
Idle animation is added to the butterflies
Fixed buffs only applying to eh boss
Enemies all have a death sound now
Fixed strafing - moving side to side, being slow
Fixed the typewriter sound persisting over the whole level
Fixed some settings not applying when they should have been
Players no longer make sounds when they are ghosts (Because they don't got feets no more)
Fixed some items not correctly displaying how much health and fear they removed
There's a change in the GIT changes that simply says "Flat 02" so I will write "Flat 02" if a developer sees this, please correctly name your changes for me, otherwise I am writing "Flat 02" in the bug notes from now on
Fixed item physics not synchronizing in co-op
Fixed the bug where you would spin in a circle upon being delivered to a floor from the elevator
Enemies have various new reaction animations
New objects have been added and new areas have been redesigned
New hand animations for SMUSHED objects
Faster movement speed overall
Destructible objects are easier to destroy
Various localized texts that slipped through are now localized
Fixed players names not showing under certain circumstances
Fixed enemy animations getting 'stuck' and not working in some situations
Light pass, lighting is different in most areas
Various other optimization improvements and fixes If you'd like to stay up to date with development, Wishlist now! Many thanks for your support!
Source
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