In this update1
Full notes
Full UnderMine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Balance
- Gameplay
- Fixes
- Compatibility
UnderMine changes
Bug Fixes
Fixed a crash that could occur when loading a save file with an invalid familiar equipped
Updated a few typos and misspellings in the localization database
Fixed a rare crash that could occur if checking an Entity’s validity on the same frame it was destroyed
Fixed an input issue that would prevent you from moving if you took damage on a specific frame of the throwing animation
Fixed a memory leak in the animated enemy portraits in the Journal
Fixed an issue that would cause Core rooms to spawn in the Bog in Othermine
Fixed a problem with Helios Boots that would cause them to not ignite enemies
Fixed a problem with Goblin landmines that would cause them to plant duds that would not explode via proximity to the player
Disabled UI raycasting on the potion slot indicators which could cause them to show an invalid tooltip if moused over with no active potion
Tus now offers you Hot Cross Buns if no other relics are left in the pool
Fixed an issue that would cause the Queen’s Guards to still damage you, even though their spears were lowered
Poison Flower trap now scales its damage correctly in Othermine
The secret tribute fountain encounter can no longer spawn in Othermine
Fixed a performance issue with the Hayfever curse
(Linux, Mac) Fixed a text rendering problem that could cause text to stop rendering in parts of the UI
Source
Changelog.gg summarizes and formats this update. How we read updates.
