Happy holidays! First of all, a huge thanks to everyone who has participated in our public playtest so far.
In this update2
Full notes
Full Underground Security Inc update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions4 changes0 removals
Balance
Gameplay
UI and audio
addedFirst of all, a huge thanks to everyone who has participated in our public playtest so far. We have gotten a lot of great feedback and will be working to include many gameplay adjustments as well as some new content in the next playtest build. If you haven't had a chance to participate in the playtest, there is still time to join!
changedRun SynergiesIn this post, we wanted to highlight some of the types of gameplay interactions that allow for varying build strategies.
changedRun SynergiesFor example, some minions begin the game with the thorn combat perk, which deals reciprocal damage when the minion is attacked from within melee range. Similar effects are pretty standard and often appear in turn-based games.
changedRun SynergiesNow, the ability tooltip for thorn highlights the bonus effects received from these tomes and make such minions much more effective against ranged heroes!
addedNew BuildingsWe wanted to push the design space of the defensive buildings in our tower defense game, within the constraint that it must fit well within our theme of dungeon defense. The Laser Prism is a new building which generates a laser connecting to each other Laser Prism in the same row or column. Upgrading the Laser Prism increases the damage of each laser connected to it:
changedNew BuildingsSteam post image Steam post image
Underground Security Inc changes
addedFirst of all, a huge thanks to everyone who has participated in our public playtest so far. We have gotten a lot of great feedback and will be working to include many gameplay adjustments as well as some new content in the next playtest build. If you haven't had a chance to participate in the playtest, there is still time to join!
changedIn this post, we wanted to highlight some of the types of gameplay interactions that allow for varying build strategies.
changedFor example, some minions begin the game with the thorn combat perk, which deals reciprocal damage when the minion is attacked from within melee range. Similar effects are pretty standard and often appear in turn-based games.
changedNow, the ability tooltip for thorn highlights the bonus effects received from these tomes and make such minions much more effective against ranged heroes!
addedWe wanted to push the design space of the defensive buildings in our tower defense game, within the constraint that it must fit well within our theme of dungeon defense. The Laser Prism is a new building which generates a laser connecting to each other Laser Prism in the same row or column. Upgrading the Laser Prism increases the damage of each laser connected to it:
Happy holidays!
First of all, a huge thanks to everyone who has participated in our public playtest so far. We have gotten a lot of great feedback and will be working to include many gameplay adjustments as well as some new content in the next playtest build. If you haven't had a chance to participate in the playtest, there is still time to join!
Run Synergies
In this post, we wanted to highlight some of the types of gameplay interactions that allow for varying build strategies.
For example, some minions begin the game with the thorn combat perk, which deals reciprocal damage when the minion is attacked from within melee range. Similar effects are pretty standard and often appear in turn-based games.
Steam post image Steam post image A player may be able to build a strategy around this perk by collecting tomes such as Thebaid and Great Expectations which augment the way that a minion with thorn is triggered.
Steam post imageSteam post image
Now, the ability tooltip for thorn highlights the bonus effects received from these tomes and make such minions much more effective against ranged heroes!
New Buildings
We wanted to push the design space of the defensive buildings in our tower defense game, within the constraint that it must fit well within our theme of dungeon defense. The Laser Prism is a new building which generates a laser connecting to each other Laser Prism in the same row or column. Upgrading the Laser Prism increases the damage of each laser connected to it:
Steam post image Steam post image
The Snake Nest is a new building that summons an undead serpent that prowls the floors of the dungeon during the day phase. The serpent burrows in and out from one Snake Nest to another dealing damage to any heroes it comes across:
That's it for now. Look forward to seeing some of these new features in the next playtest build! Happy holidays and new years!