Full notes
Full Underground Garage update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- UI and audio
- Gameplay
- Fixes
- Performance
- Events
We’re back with an update!
This update brings multiple gameplay fixes, UI improvements, and technical optimizations based on community feedback and internal testing.
As always we recommend verifying your gamefiles after update, as sometimes updates may not download correctly and cause game anomalies.
Here's what's new:
Gameplay & Mechanics
Fixed collision issues with the car lift, including final refinements to interaction zones.
Resolved problem where players could repair a car from the wrong station.
Achieving required horsepower now reflects correctly in gameplay progression.
Fixed logic for closing Blackline A70 car doors after lift interactions.
Improved animation logic by relocating certain Blueprint casts from Tick to BeginPlay.
Fixed cases where ghost hierarchy state was not exited after full disassembly.
Fixed multiple issues with hierarchy exit checks and null references.
Increased ambient sound volume and expanded it across the entire map.
UI & Translations
Added race failure message if player finishes worse than 1st place.
Improved layout of the mechanic item details panel.
Fixed multiple translation issues and added missing localizations.
Reworked wrapping logic for quest descriptions and UI text.
Unified translations for quest 4 and associated UI elements.
Updated UI strings for sticker placement and rear bumper parts.
Visuals & Painting
Fixed issues with stickers (decals) on bumpers and improved painting logic.
Only materials using proper CarPaint shaders will now receive paintable tags.
Fixed painting logic for Nexa Cloud A23 rear bumper and applied correct version stickers.
Fixed rendering of placeholder text in the repair station when not hovering.
Improved visual feedback when parts are disassembled from painting hierarchies.
Map & Optimization
Major map optimization: better initialization logic for multiple map sections.
Improved minimap performance and responsiveness.
Reduced UI overhead by optimizing reward replay timing and update checks.
Racing
Fixed missing race icons and invisible player indicators from long distances.
Added Rewards
Miscellaneous
Removed leftover debug print strings.
Fixed missing junkyard marker.
Cleaned up some blueprint logic and redundant script references.
Let us know if you experience any issues — your feedback keeps the garage running smoothly.
More updates and new features coming soon!
All the Best,
The Underground Garage Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
