Full notes
Full Undercurrent update
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Repeated intro
Hey everyone!
What changed
- Gameplay
Undercurrent changes
For most of its development, Undercurrent has existed only between the two of us, Hana and Marija. At Expo Gamers 2026 in Opatija, Croatia, it was suddenly in other people’s hands too.
This was our first public playtest, and watching people play in real time taught us things internal testing never could. Seeing the players' eyes widen when the camera moved sometimes told us much more than words.
We received some great feedback too. Hana’s highlight was hearing three different players describe the atmosphere as “Lynchian.” Mine was talking to two teenage boys who were excited when they found a bug, advised us on how to fix it, suggested adding collectibles, and outlined how we could expand the game to AAA scope.
The playtest also gave us a clear list of things to improve. Some hotspots were too difficult to notice, the contrast was too strong in a few scenes, and the holo-bridge mechanic needs balancing.
We came home with a much better sense of what needs attention next, but encouraged and eager to get back to work.
Thank you to everyone who stopped by to play, watch, or talk to us about Undercurrent, and also to the Expo Gamers team for giving independent developers a place to share their work.
Join our Discord community and other social media to give us feedback or follow the development of Undercurrent.
Until next time,
Marija (on the left) and Hana (on the right)
Source
Changelog.gg summarizes and formats this update. How we read updates.
