In this update3
Full notes
Full Undercrewed update
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Repeated intro
Greetings Captains!
What changed
- Compatibility
- Gameplay
Undercrewed changes
I’ve done a hotfix onto beta called the AI-Not-Being-So-Stupid update.
I will write a whole blog post about the changes because they have been really interesting.
Changes:
Internal ammo room that should give out 15% ammo actually gives out 100% ammo... whoops.
Tiny one frame bug where a turret loading in animation wasn't the correct size for one frame, you wouldn't notice but once I saw it I couldn't let it stay.
Because of change behind the scenes with where guns are on the skill tree new players were unlocking the wrong default guns.
Moved some enemy attacks to spawn closer to their turret / vehicle
AI Changes: (hopefully)
AI is more likely to get out of a room if a player is in it.
AI will not be tasked to use a room that does not have enough energy to use
AI will not be tasked to use a room that a human player is in
When the AI crew are all forced to go into one room there were some actions that would overwrite this like if they picked up ammo
AI targeting an item in space used to have some flexibility with the angle they could shoot in but sometimes small objects were seen inside this arc when they were not
AI driving the ship could be a be jerky, they will now make bigger movements.
New bugs have been introduced in this patch including the new “moonwalking AI crew” bug.
Full List:
https://trello.com/b/pBixGPBN/undercrewed
I will soon deploy all these changes as well as the new guns and Everything-Needs-Ammo update that went out last week.
While we are talking about bugs I will show you this lovely looking masking bug I had while playing around with ideas for new guns: Steam post image
If you have any problems with this patch let me know.
Lots of Love > David Strachan
Source
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