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Steam News21 February 20206y ago

Hotfix onto Beta called the AI-Not-Being-So-Stupid update

Greetings Captains! I’ve done a hotfix onto beta called the AI-Not-Being-So-Stupid update. I will write a whole blog post about the changes because they have been really interesting.

In this update3

Full notes

Full Undercrewed update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Captains!

What changed

1 fix4 additions2 changes0 removals
  • Compatibility
  • Gameplay
fixedI’ve done a hotfix onto beta called the AI-Not-Being-So-Stupid update.
addedChanges:Because of change behind the scenes with where guns are on the skill tree new players were unlocking the wrong default guns.
changedChanges:Moved some enemy attacks to spawn closer to their turret / vehicle
changedAI Changes: (hopefully)AI driving the ship could be a be jerky, they will now make bigger movements.
addedAI Changes: (hopefully)New bugs have been introduced in this patch including the new “moonwalking AI crew” bug.
addedFull List:I will soon deploy all these changes as well as the new guns and Everything-Needs-Ammo update that went out last week.

Undercrewed changes

fixedI’ve done a hotfix onto beta called the AI-Not-Being-So-Stupid update.
addedBecause of change behind the scenes with where guns are on the skill tree new players were unlocking the wrong default guns.
changedMoved some enemy attacks to spawn closer to their turret / vehicle
changedAI driving the ship could be a be jerky, they will now make bigger movements.
addedNew bugs have been introduced in this patch including the new “moonwalking AI crew” bug.

I’ve done a hotfix onto beta called the AI-Not-Being-So-Stupid update.

I will write a whole blog post about the changes because they have been really interesting.

Changes:

  • Internal ammo room that should give out 15% ammo actually gives out 100% ammo... whoops.

  • Tiny one frame bug where a turret loading in animation wasn't the correct size for one frame, you wouldn't notice but once I saw it I couldn't let it stay.

  • Because of change behind the scenes with where guns are on the skill tree new players were unlocking the wrong default guns.

  • Moved some enemy attacks to spawn closer to their turret / vehicle

AI Changes: (hopefully)

  • AI is more likely to get out of a room if a player is in it.

  • AI will not be tasked to use a room that does not have enough energy to use

  • AI will not be tasked to use a room that a human player is in

  • When the AI crew are all forced to go into one room there were some actions that would overwrite this like if they picked up ammo

  • AI targeting an item in space used to have some flexibility with the angle they could shoot in but sometimes small objects were seen inside this arc when they were not

  • AI driving the ship could be a be jerky, they will now make bigger movements.

  • New bugs have been introduced in this patch including the new “moonwalking AI crew” bug.

Full List:

https://trello.com/b/pBixGPBN/undercrewed

I will soon deploy all these changes as well as the new guns and Everything-Needs-Ammo update that went out last week.

While we are talking about bugs I will show you this lovely looking masking bug I had while playing around with ideas for new guns: Steam post image

If you have any problems with this patch let me know.

Lots of Love > David Strachan

Source

Steam News / 21 February 2020

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