Full notes
Full Undercrewed update
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Repeated intro
Greetings Captain!
What changed
- Gameplay
- Fixes
Undercrewed changes
Over the weekend I launched a rather large content update. This includes a new level and also some changes to make enemy destruction slightly prettier.
Main Features:
New Tutorial Level
Extra rubble when damaging enemies (maybe too much?)
Changes:
Enemies that drop mines shouldn’t deploy when already under players ship
Removed limit on the number of each room you can have
Different room requirements for each level
Fixed slowdown on some computers when destroying enemies
Bug spawning two players into a ship when using gamepad
Many more changes
If you have problems connecting gamepads let me know, I made some swift changes in that area.
This new level replaces the old tutorial level and is the first example of ground enemies and leaving your spacecraft. There will be more levels like this in the future and I will see from the feedback what works best on ground levels.
When attacking enemies I’ve made some changes to the way they get damaged, this looks slightly more dramatic and also stops some of the slowdown that some players experienced.
Also in the last few weeks I have added many major features including twin stick controls for gamepads, colour blind options, better networking, better AI crew, and now unfortunately the AI doesn’t slide around the floor any more when it was dead (I know this game some people a good laugh).
For a full list of what I am working on every day I have a Trello account: https://trello.com/b/pBixGPBN/undercrewed
If you didn’t see it before you can see some of the features I am working on right now and their current progress:
If you haven't done so already it's very helpful for me if you could leave a review of the game. If you have any feedback you want to give or just chat there is a Discord here: https://discord.gg/zn8qQ3X
Love of love David Strachan
Source
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