Full notes
Full Under The Yoke update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
- Events
- Fixes
Back with more bug fixes!
The barber is open for business, you can now dye and style your hair with the finest in Plantagenet era cosmetics.
New games will show the Character being born just a year after the conquest, instead of about 18 years earlier, not quite sure how I didn't catch that before.
Animals bought at market will no longer be functionally immortal due to being born on a 0 day (1 in 30ish chance before).
The game will now actually assign the text to a pregnancy announcement rather than just throwing it away when the event is generated (quite annoyed about this one).
Journeys to town will now take the requisite time instead of 3 times faster (oversight from breaking days into 3 parts).
Issues with the orchard not growing fruit should now also be fixed but keep an eye on it, the big V2 patch made the house absurdly complicated on the back-end.
Probably a few more little bits that I've forgotten about.
I am currently working on a new game which is getting closer to having something to show (join the discord for more), so apologies that these patches can be a little few and far between.
Source
Changelog.gg summarizes and formats this update. How we read updates.
