Full notes
Full Under The Mask update
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What changed
0 fixes1 addition0 changes0 removals
- Gameplay
addedThe updates in this issue are as follows: 1. New enemies: zombie, ninja, owl, snake, devil, private, and magister; 2. New key functions: parry, spawn, and steal; 3. Added the logic of unlocking enemies according to player levels. Enemies corresponding to masks of different levels will also be unlocked according to corresponding levels; 4. Modify some data of the original Boss and slightly increase its strength; 5. Modify the swallowing characteristics copy to avoid ambiguity; 6. Modify the spawning effect logic to make it a higher priority and more player-friendly;
Under The Mask changes
addedThe updates in this issue are as follows: 1. New enemies: zombie, ninja, owl, snake, devil, private, and magister; 2. New key functions: parry, spawn, and steal; 3. Added the logic of unlocking enemies according to player levels. Enemies corresponding to masks of different levels will also be unlocked according to corresponding levels; 4. Modify some data of the original Boss and slightly increase its strength; 5. Modify the swallowing characteristics copy to avoid ambiguity; 6. Modify the spawning effect logic to make it a higher priority and more player-friendly;
The updates in this issue are as follows:
- New enemies: zombie, ninja, owl, snake, devil, private, and magister;
- New key functions: parry, spawn, and steal;
- Added the logic of unlocking enemies according to player levels. Enemies corresponding to masks of different levels will also be unlocked according to corresponding levels;
- Modify some data of the original Boss and slightly increase its strength;
- Modify the swallowing characteristics copy to avoid ambiguity;
- Modify the spawning effect logic to make it a higher priority and more player-friendly;
Source
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