In this update3
Full notes
Full Under The Floor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- UI and audio
- Maps
- Gameplay
- Events
Under The Floor changes
🔹 New Features
Skill Menu: Customize your experience and develop your character according to your playstyle.
Athlete – Recover stamina faster to stay active longer.
Sprinter – Run for longer distances and navigate dark corridors with agility.
Engineer – Restart cameras faster to regain control quickly.
Portable Camera: Purchase and deploy a mobile camera to monitor your surroundings and plan your moves.
Special Ability: Unlock the power to spot certain objectives and collectibles from a distance.
Subtitles for All Languages: Full immersion no matter what language you play in.
New Map: Raven Hill's Institute (Alpha)
Explore a brand-new chapter with a complete gameplay loop.
Unique blend of tension and puzzles.
A different gameplay experience from the first chapter, offering new strategic and immersive challenges.
🔹 Technical & Gameplay Improvements
Reworked Post-Processing: Enjoy a more intense and atmospheric visual experience.
Difficulty Adjustment System: Customize your challenge to suit your playstyle.
Optimized Shader Preloading: Less waiting, more immediate action.
Fixed DLSS: Now functions properly for smooth and high-performance rendering.
Improved Main Menu & Menus: Smoother and more intuitive navigation.
🔹 Fixes
Font issues fixed for all languages.
Pause menu bugs resolved.
Various technical issues fixed and overall stability improved.
⚡ Prepare to explore new corridors, solve more complex puzzles, and survive the oppression of Raven Hill's Institute!
Source
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