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Full Under Potion Influence update
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Repeated intro
Hello!
What changed
- Gameplay
I'm Marco, the developer behind Under Potion Influence.
I held a small and private playtesting session, and I'm currently addressing the issues that came up.
Luckily, it looks like these are mostly small issues, which is good, as it means the game is coming up nicely! Which also means that I will soon release a build for public playtests, so keep your eyes open for that!
I was expecting to hold a public playtest sooner, but I suddenly decided to add another completely different gamemode that wasn't in my original vision of the game. Now, you have two phases for each day. The first is when you do your job, identify the guild's potions and label them. The second is when you explore a dungeon and find a way to escape.
The game was really itching for something more. You had all these potions, but no use for them!? So I listened to it! You can now steal potions and use them in the dungeon!
Exploring the dungeon is also special in itself, as it plays through first person grid-based movement, and can talk to the other prisoners and interact with obstacles using your potions (drink them or throw them), which gives so much personality to the game! I'm really happy with how it's come to be.
Soon you'll be able to play it too! The game will go through another round of private playtests and bug fixing (and maybe add more content while I'm at it), before sharing a public build.
Thanks for reading so far! Wishlist and follow the game for updates if that's something you may be interested in!
Marco
Source
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