Full notes
Full Under Lock update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
- Gameplay
- Fixes
- Balance
- Store
Hello everyone! A new update is already available. I concentrated on playing in virtual reality mode. And now, playing Under Lock in VR has become many times more convenient and interesting, here is the list of changes:
Added support for Valve Index, and now this device is officially supported.
The interface is fully interactive for VR players.
Valve Index players no longer drop items from their hands.
Also, the control system for players with Valve Index has been slightly changed. To grab an object, squeeze your hand; to throw an object, unclench. This applies to doors, boxes, levers and just objects.
The controllers are replaced by hands, each character has different hand models. For Valve Index players, added full finger support.
Added the ability to pick up items with direct and reverse grip. This only applies to the flashlight and katana.
Fixed a bug where a player in VR, when approaching objects, pushed them, which caused difficulties with their selection.
Added animation for the character when player moves around room, without controllers.
Added Observation Mode for VR players. After death, press Trigger.
Added a smooth rotation of the character, for non-main hand. You can switch between smooth and quick turns in settings.
Added footstep sound for characters in VR.
Fixed running animation for characters in VR.
Characters in VR now also have stamina and running consumes it.
Improved control in VR, namely movement relative to the hand.
Fixed an item in the menu that changes the movement of the character in VR relative to the head or hand.
Fixed the speed when the character runs in VR, now it is the same as that of a normal character.
The animation of the character in general in VR has been slightly improved.
Fixed the position of the VR room in the game, now it is level with the floor.
Fixed bug with controller vibration freezing.
Fixed a bug that occurred when interacting with inventory in VR.
Fixed a bug where it was possible to pick up a katana from the hands of a VR character.
Also, bugs not related to virtual reality have been fixed.
The other player's character observation is now smooth.
Fixed bug that occurred when disconnecting player being watched.
Fixed bug with the disappearance of the skin of characters when they are killed.
On the Dark House map, lever now works in one direction.
Fixed many minor bugs.
Some changes were presented in the video for better understanding:
Of course, there are still errors and shortcomings both in a regular game and in virtual reality. In new updates and I will fix them. However, if you find a bug or have an idea, you can join the Discord channel and share it there.
Source
Changelog.gg summarizes and formats this update. How we read updates.
