Full notes
Full Under a Desert Sun: Seekers of the Cursed Vessel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Store
Alright, quick update.
As you know, Early Access is planned once Act 1 is fully playable and at least 2 of the 4, hopefully 6, classes are ready. Local 4-player co-op is, of course, a must.
The good news is that both classes and co-op are already in a solid, playable state. There are still some bugs, but the core experience holds up well. What remains is finishing the Act 1 content. Features like replayability and difficulty settings will follow shortly after the beta phase begins.
We’re getting very close. The final open-world quests are now functional and ready for testing, and the path to the end area is open. What’s left is the final stretch, a short dungeon leading into the Act 1 finale, complete with a boss fight and story beats.
We’re not there just yet, but we’re closing in fast.
One last thing, I know I’ve been a bit quieter lately. Not because there’s nothing to share, but because I’m putting every available hour into finishing this content and testing it thoroughly. Balancing this alongside a second job so I can release without a publisher means I have to be very deliberate with how I spend my time.
That took some getting used to, but it’s found a good rhythm now, and it’s helping me stay true to the experience I set out to build instead of drifting off into random new features 😉
The goal is a strong Q2 Early Access release, with all the energy and noise it deserves.
Interested?
Join the Discord, we need testers, https://discord.gg/g5fK7Df%E2%81%A0%EF%BF%BD
Wishlist the game, it helps a ton with visibility, https://store.steampowered.com/app/3273880/Under_a_Desert_Sun_Seekers_of_the_Cursed_Vessel/%E2%81%A0%EF%BF%BD
Source
Changelog.gg summarizes and formats this update. How we read updates.
