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Steam News28 November 20257mo ago

Under a Desert Sun: Seekers of the Cursed Vessel - Patch Notes — Beta 3.86

Small follow-up update to the big loot & inventory release 🙏 Testing Call The latest loot and inventory update is now live on both beta and demo.

Full notes

Full Under a Desert Sun: Seekers of the Cursed Vessel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions8 changes1 removal
  • Compatibility
  • Fixes
  • Gameplay
  • UI and audio
  • Maps
changedThe latest loot and inventory update is now live on both beta and demo.
fixedFixed scrolls bug (reported by @Blacke00).
removedGhost Soldiers can no longer be hit by your own special weapon.
fixedFixed an issue where the level-up panel could sometimes stay stuck on screen — it now always closes properly.
changed🎨 UI & Presentation Improvements
changedWhen opening menus (inventory, skills, etc.), the player character now switches to an “in-menu idle animation”, improving how the character looks while browsing the inventory.

Small follow-up update to the big loot & inventory release

🙏 Testing Call

The latest loot and inventory update is now live on both beta and demo.

These systems are big and complex, so if you can test them, I’d really appreciate it — more testers = more eyes on edge cases we can fix quickly.

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🐛 Bugfixes

Fixed scrolls bug (reported by @Blacke00).

Ghost Soldiers can no longer be hit by your own special weapon.

(Turns out killing your undead comrades was not intended…)

Fixed an issue where the level-up panel could sometimes stay stuck on screen — it now always closes properly.

Squashed several menu quirks, improving overall smoothness and consistency.

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🎨 UI & Presentation Improvements

When opening menus (inventory, skills, etc.), the player character now switches to an “in-menu idle animation”, improving how the character looks while browsing the inventory.

Additional small polish improvements to menus and transitions.

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✨ New Element Progress (Poison & Arcane)

Work has begun on Poison and Arcane elemental effects:

Bullets for both elements now show the correct visual effects.

At this stage, the effects are purely visual — no special secondary mechanics yet.

The goal is for both elements to eventually have unique gameplay effects against enemies.

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⚡ Next Up: Lightning Chain Effect

Work has also begun on the Lightning element’s chain effect, which will be the first element with a more complex gameplay interaction.

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⭐ Coming Soon: Uniques

After (or during) the elemental work, development will shift to Uniques — custom-crafted loot drops that are not randomly rolled and often tied to story, lore, or special encounters.

🧪 We Need More Testers!

Want to help shape all these new systems?

👉 Give a shout if you want to test!

Or join the Discord and hop into the beta group:

🔗 https://discord.gg/g5fK7Df

Source

Steam News / 28 November 2025

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