In this update9
Full notes
Full UNDEFEATABLE update
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What changed
- Balance
- Gameplay
- Server
- Maps
UNDEFEATABLE changes
New Weapons
Crow:
This mysterious relic from the past doesn’t deal much damage, but it makes up for it with insane firerate. With a unique hair trigger, this gun has no limits to it’s firerate. A true gunslinger will decimate lobbies with speed with this weapon, but it’s low ammo count will betray you if you are not worthy.
New Weapon Type
Blasters:
Blasters are a new type of spread weapon in UNDEFEATABLE. Blasters all have unique spread patterns and spread multipliers that don’t change. Additionally all blasters will also fire a projectile straight down the center, there’s also no falloff so even if you’re far away you can go for one pellet shots.
Right now we’re adding three different Blasters. The Condor, Trident, and Maul.
Condor:
this double-barrel blaster can quickly decimate foes up close. its got a moderate spread pattern and insane firerate, however you only get two shots before you need to reload. Avoid shooting pots to fill back up on stamina, instead pick a human target! With a massive pellet count you’re sure to refill your stamina with bodyshots.
Trident:
A tight cross shaped spread pattern makes this blaster the best for dealing with midrange foes. its got incredible power but a low ammo count and a brutal reload. Aim center of mass whether the opponent is upright, or oriented sideways in a dive!
Maul:
The perfect Blaster for dishing out damage quickly at close range, it’s fully automatic receiver isn’t as fast as the Condor’s hair trigger, but it more than makes up for it in damage and ammo count. versus semi auto guns: get close. But against other blasters, you can keep your distance and rely on your powerful center firing shot.
New Sub Weapons
Throwing Knife:
Think Recon Kunai without any location effect, throw a knife that instantly kills anyone it comes it contact with. if it hits the level geometry it becomes a platform you can stand on!
ReaconBeacon:
Love the recon effect of the kunai but hate waiting for to to charge up? This sub weapon deals 0 damage but is far more available. Use it to locate foes who are keen to run away, it even scans BEHIND geometry!
New Mechanics
Health Greed
Added a Health Greed mechanic. A “Health Greed” stack is gained whenever picking up a healthpack Health Greed stacks will exponentially decrease your stamina recovery, capping at four stacks being equal to 0 stamina recovery. Stamina recovery is not significantly reduced with only one stack, stacks automatically tick down with time and 1 stack is immediately removed by getting a kill.
This mechanic is meant to add some downsides to disengaging from fights and refilling on health too often. UNDEFEATABLE’s movement is quite open and it’s often easy to disengage from fights that are in ANY way suboptimal. This change is meant to make that decision more of a trade off.
Crosshair Picker
The crosshair picker is implemented! Find in in the settings menu under the “Crosshair” tab. Currently we have a few selectable crosshairs, if you want something in particular that’s missing, send us a message in the discord server: https://discord.gg/4rRFE4PXcq
Down the line we plan on adding more options as well as the ability to upload your own pngs to use as crosshairs!
Tutorial Map
We've added a small tutorial map, try it out in the bottom right of the map select screen. It's got a timer function to see how fast you can complete the tutorial, post your best scores in the discord!
We've also made a small update to Ramps II, it's now called "The Peak" and is themed instead of just being a test map.
Balance Changes:
⯆ Deft Hands reload bonus from 50% reload reduction → 25% reload reduction
⯅ Pelican Burst Firerate updated from 1.5 → 1.2, downtime between bursts unchanged
Balance notes:
With the introduction of the blaster weapons with low ammo counts we realized that DeftHands will significantly buff weapons like them with low ammo and long reload times. While we want DeftHands to feel impactful, 1/2 off reload time was just a bit too much.
The Pelican changes are preemptive changes to help keep the crow from crowding it out of its "bodyshot demon" niche. It may receive more adjustments down the line to better differentiate the two weapons.
Source
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