What changed
1 fix2 additions4 changes0 removals
- Performance
- Balance
- UI and audio
- Gameplay
changedBased on the feedback collected over the past few days, we have made the following optimizations and adjustments to the game:
fixedFixed an issue where choosing "Max Health -1" would cause the character to die when only 1 health point remained.
changedIncreased each hero's maximum health by 1 point to improve overall survivability.
addedAdded damage number display for attacks on monsters during combat, with different damage types shown in different colored fonts.
changedAdjusted the Crystal Cannon's mechanics: it can now also damage heroes, while its initial damage has been reduced to prevent any single weapon from being overly overpowered.
changedSlightly increased the amount of gold rewarded after each challenge stage.
Undead Tide: Light's Defense changes
changedBased on the feedback collected over the past few days, we have made the following optimizations and adjustments to the game:
fixedFixed an issue where choosing "Max Health -1" would cause the character to die when only 1 health point remained.
changedIncreased each hero's maximum health by 1 point to improve overall survivability.
addedAdded damage number display for attacks on monsters during combat, with different damage types shown in different colored fonts.
changedAdjusted the Crystal Cannon's mechanics: it can now also damage heroes, while its initial damage has been reduced to prevent any single weapon from being overly overpowered.
Based on the feedback collected over the past few days, we have made the following optimizations and adjustments to the game:
Fixed an issue where choosing "Max Health -1" would cause the character to die when only 1 health point remained.
Increased each hero's maximum health by 1 point to improve overall survivability.
Added damage number display for attacks on monsters during combat, with different damage types shown in different colored fonts.
Adjusted the Crystal Cannon's mechanics: it can now also damage heroes, while its initial damage has been reduced to prevent any single weapon from being overly overpowered.
Slightly increased the amount of gold rewarded after each challenge stage.
Thank you all for your continued support, suggestions, and help! If you enjoy the game, please feel free to add it to your wishlist or leave us a positive review~