Full notes
Full Undead Onslaught update
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What changed
- Gameplay
- Balance
Undead Onslaught changes
Greetings, Villains of Undead Onslaught!
We have just deployed another small hotfix:
- Wave BalanceReduced the HP and quantity of all enemies by 10-30% on waves in 15-20 minute mark.
- CordemalFrost Bolt - base stats improved to have additional piercing and slightly more damage.
Cordemal: Ice Orb - Significantly higher base damage and greater damage improvement on level up.
Cordemal: Frost Nova - area improvements on level up.
Pentagram: Significant improvement in damage and area across all levels.
Additionally last week we stealht dropped another hotfix that:
Bosses: Won't jump aroun so frequently anymore by significantly increasing the interval between dashes (some bosses still have double dash moves, but the interval between these double dashes is much higher now).
Bosses: HP and HP scaling reduction across the board. P.S. We are well aware of current imbalance between characters: Rend is much stronger and fun to play, whereas most other (especially starting) villains are much more challenging. Easier way would be to just nerf Rend, but we decided to do the opposite - leave Rend as is (maybe just a reeeeeally small nerf at most) but rather give all other villains major improvements to match his power. This is also an opportunity to give some of the VIllains with a bit more "plain" class mechanic something more interesting. This will happen in 1.4 so expect some hotfixes in the meantime to make the gap less frustrating.
Source
Changelog.gg summarizes and formats this update. How we read updates.
