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Steam News27 April 20251y ago

Patch - 0.3.416

Optimization & Improvements Hey everyone! We have been working hard under the hood to make the game faster, smoother and ready for the future.

In this update9

Full notes

Full Undead City update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition8 changes0 removals
  • Performance
  • Balance
  • Gameplay
changedOptimization & ImprovementsHey everyone!
changedOptimization & ImprovementsWe have been working hard under the hood to make the game faster, smoother and ready for the future. We rewritten some parts of the game for better adaptation to the upcoming gameplay changes.
changedUpgraded to Unity 6We moved the game to Unity 6 for better performance, stability and access to the latest features.
changedGPU Occlusion CullingEnabling this feature improved FPS for players with older gpus.
changedGPU SkinningCharacter animations are now handled by the GPU reducing CPU load and making things run smoother even with lots of characters on screen.
changedDirectX 12 SupportUndead City now using DirectX 12 for improved multithreaded rendering. This helps the game to take advantage of modern CPUs and GPUs by splitting up graphics tasks.

Undead City changes

changedHey everyone!
changedWe have been working hard under the hood to make the game faster, smoother and ready for the future. We rewritten some parts of the game for better adaptation to the upcoming gameplay changes.
changedWe moved the game to Unity 6 for better performance, stability and access to the latest features.
changedEnabling this feature improved FPS for players with older gpus.
changedCharacter animations are now handled by the GPU reducing CPU load and making things run smoother even with lots of characters on screen.

Optimization & Improvements

Hey everyone!

We have been working hard under the hood to make the game faster, smoother and ready for the future. We rewritten some parts of the game for better adaptation to the upcoming gameplay changes.

PERFORMANCE UPDATE

Upgraded to Unity 6

We moved the game to Unity 6 for better performance, stability and access to the latest features.

GPU Occlusion Culling

Enabling this feature improved FPS for players with older gpus.

GPU Skinning

Character animations are now handled by the GPU reducing CPU load and making things run smoother even with lots of characters on screen.

DirectX 12 Support

Undead City now using DirectX 12 for improved multithreaded rendering. This helps the game to take advantage of modern CPUs and GPUs by splitting up graphics tasks.

These changes should give you a noticeable performance boost and prepare the game for future content and updates.

GAMEPLAY CHANGES

Limb Dismemberment

Blow off limbs. Zombies now react more dynamically to where you hit them.

Wound Marks on Hit

Weapons now leave visible damage on zombies where you hit them.

Facial Animations

Zombies now has new facial animations.

Source

Steam News / 27 April 2025

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