In this update5
Full notes
Full Uncanny Tales: Cold Road update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! April 16th marks exactly one year since the release of my first game — Uncanny Tales: Cold Road.
What changed
- UI and audio
- Gameplay
- Performance
Uncanny Tales: Cold Road changes
To celebrate, I’ve prepared the largest update yet. I’ve reworked almost every key element: from graphics and voice acting to the endgame logic.
Main Changes:
Story & Content
- New SceneAdded a new episode that provides deeper insight into the story.
- The FinaleCompletely reworked the final segment of the game.
Text & Dialogues: Rewrote all texts and dialogues for a more natural and clear feel.
- DetailingAdded more interior objects and props to the locations.
Gameplay & Mechanics
Player Controller: Fully redesigned player movement. You can now feel the character's weight and momentum.
- InteractionsReworked the inspection system and added new points of interaction.
- Enemy AIImproved the enemy's reaction to player behavior. Their actions are now more logical and easier to read.
- Flow & PacingRemoved tedious segments. It’s now much clearer where to go and what to do.
- AchievementsAdded Steam Achievements to the game.
Visuals & Sound
- GraphicsImproved lighting, particle effects, and post-processing.
- Voice ActingAdded full Russian voice acting.
- SoundCompletely new sound system and audio design.
- Intro SceneImproved car handling, updated textures, and added road props.
- UIRedesigned the user interface and fixed old bugs.
Optimization & Steam
- PerformanceIncreased FPS and eliminated micro-stutters.
- Visual IdentityUpdated the Steam capsule and store page design.
- BundleAdded the Uncanny Tales Bundle , allowing you to get the entire series in one set.
- CreditsReworked the final credits scene.
Important: If you encounter any bugs or technical issues, please email me at:
Source
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