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Steam News16 April 20263mo ago

UNCANNY TALES: COLD ROAD — UPDATE 2.0

Hello everyone! April 16th marks exactly one year since the release of my first game — Uncanny Tales: Cold Road. To celebrate, I’ve prepared the largest update yet.

In this update5

Full notes

Full Uncanny Tales: Cold Road update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! April 16th marks exactly one year since the release of my first game — Uncanny Tales: Cold Road.

What changed

1 fix9 additions7 changes1 removal
  • UI and audio
  • Gameplay
  • Performance
changedTo celebrate, I’ve prepared the largest update yet. I’ve reworked almost every key element: from graphics and voice acting to the endgame logic.
addedStory & ContentNew Scene: Added a new episode that provides deeper insight into the story.
changedStory & ContentThe Finale: Completely reworked the final segment of the game.
addedStory & ContentDetailing: Added more interior objects and props to the locations.
addedGameplay & MechanicsPlayer Controller: Fully redesigned player movement. You can now feel the character's weight and momentum.
addedGameplay & MechanicsInteractions: Reworked the inspection system and added new points of interaction.

Uncanny Tales: Cold Road changes

changedTo celebrate, I’ve prepared the largest update yet. I’ve reworked almost every key element: from graphics and voice acting to the endgame logic.
addedNew Scene: Added a new episode that provides deeper insight into the story.
changedThe Finale: Completely reworked the final segment of the game.
addedDetailing: Added more interior objects and props to the locations.
addedPlayer Controller: Fully redesigned player movement. You can now feel the character's weight and momentum.

To celebrate, I’ve prepared the largest update yet. I’ve reworked almost every key element: from graphics and voice acting to the endgame logic.

Main Changes:

Story & Content

  • New SceneAdded a new episode that provides deeper insight into the story.
  • The FinaleCompletely reworked the final segment of the game.
  • Text & Dialogues: Rewrote all texts and dialogues for a more natural and clear feel.

  • DetailingAdded more interior objects and props to the locations.

Gameplay & Mechanics

  • Player Controller: Fully redesigned player movement. You can now feel the character's weight and momentum.

  • InteractionsReworked the inspection system and added new points of interaction.
  • Enemy AIImproved the enemy's reaction to player behavior. Their actions are now more logical and easier to read.
  • Flow & PacingRemoved tedious segments. It’s now much clearer where to go and what to do.
  • AchievementsAdded Steam Achievements to the game.

Visuals & Sound

  • GraphicsImproved lighting, particle effects, and post-processing.
  • Voice ActingAdded full Russian voice acting.
  • SoundCompletely new sound system and audio design.
  • Intro SceneImproved car handling, updated textures, and added road props.
  • UIRedesigned the user interface and fixed old bugs.

Optimization & Steam

  • PerformanceIncreased FPS and eliminated micro-stutters.
  • Visual IdentityUpdated the Steam capsule and store page design.
  • BundleAdded the Uncanny Tales Bundle , allowing you to get the entire series in one set.
  • CreditsReworked the final credits scene.

Important: If you encounter any bugs or technical issues, please email me at:

cpkobznss@gmail.com

Source

Steam News / 16 April 2026

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