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Steam News17 March 20215y ago

Dev Update: We're almost done

Hello there! Ahhhhh, that's my meme quota reached! We're getting close to wrapping up building the game and entering the next phase: bug fixes. But!

Full notes

Full Unbound: Worlds Apart update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Maps
  • Gameplay
  • Server
  • Events
changedSo how is dev going?Like I said we're in the final stages but what does that mean? Well, if you follow the Steam news closely you'll know that level design is done! https://store.steampowered.com/news/app/814680/view/3058478454614068413 The main mechanics and done, the platforming feels good, the animations... are not quite there yet, we still need to properly animate a few more monsters since they kind of behave weird right now, and we might need to make a tweak or two to the map screen so it properly resembles the level.
changedSo how is dev going?Disclaimer: Not 100% sure of the map thing, maybe Sergiu just gave me an old build to troll me. Wouldn't surprise me...
addedHave your say!Sooo we've started a thing on discord, and it might catch your fancy. There is now a polls channel and every week we make a new poll that helps us figure out which direction to take the game in. Sometimes it's very impactful:
changedHave your say!So join the Unbound discord server to take part in the fun!
addedHave your say!We are on the right track, and that's a really good thing to say considering the crazy amount of moving targets we've had during this game's development: Pandemic, cancelled gaming events, taking on new team members, growing expectations, all of that.

Unbound: Worlds Apart changes

changedLike I said we're in the final stages but what does that mean? Well, if you follow the Steam news closely you'll know that level design is done! https://store.steampowered.com/news/app/814680/view/3058478454614068413 The main mechanics and done, the platforming feels good, the animations... are not quite there yet, we still need to properly animate a few more monsters since they kind of behave weird right now, and we might need to make a tweak or two to the map screen so it properly resembles the level.
changedDisclaimer: Not 100% sure of the map thing, maybe Sergiu just gave me an old build to troll me. Wouldn't surprise me...
addedSooo we've started a thing on discord, and it might catch your fancy. There is now a polls channel and every week we make a new poll that helps us figure out which direction to take the game in. Sometimes it's very impactful:
changedSo join the Unbound discord server to take part in the fun!
addedWe are on the right track, and that's a really good thing to say considering the crazy amount of moving targets we've had during this game's development: Pandemic, cancelled gaming events, taking on new team members, growing expectations, all of that.

Hello there!

Ahhhhh, that's my meme quota reached!

We're getting close to wrapping up building the game and entering the next phase: bug fixes. But! Before we get there, we wanted to give you a little update on how it's going. So let's get started!

We're working on a new trailer!

You might have noticed that the Unbound trailer on the steam page is a bit dated. There's no shame in admitting that, it was made a long time ago when our skills weren't as sharp and our team wasn't as big. As such, it's now getting the remake treatment. However we're being REALLY picky this time since the trailer is literally the first thing you see when you come on our steam page, so we want to give you a feast!

That being said, here's a cheeky sneaky peaky:

So how is dev going?

Like I said we're in the final stages but what does that mean? Well, if you follow the Steam news closely you'll know that level design is done! https://store.steampowered.com/news/app/814680/view/3058478454614068413 The main mechanics and done, the platforming feels good, the animations... are not quite there yet, we still need to properly animate a few more monsters since they kind of behave weird right now, and we might need to make a tweak or two to the map screen so it properly resembles the level.

Disclaimer: Not 100% sure of the map thing, maybe Sergiu just gave me an old build to troll me. Wouldn't surprise me...

Have your say!

Sooo we've started a thing on discord, and it might catch your fancy. There is now a polls channel and every week we make a new poll that helps us figure out which direction to take the game in. Sometimes it's very impactful:

"Do you want to have your character aesthetic change as you unlock secrets in the game?"

Sometimes it's not as impactful:

"Does this cutscene look better normal or mirrored?"

And sometimes it's downright stupid:

So join the Unbound discord server to take part in the fun!

Conclusion

We are on the right track, and that's a really good thing to say considering the crazy amount of moving targets we've had during this game's development: Pandemic, cancelled gaming events, taking on new team members, growing expectations, all of that.

It feels good to be on schedule, it feels good to be in control, ONWARD!

Source

Steam News / 17 March 2021

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