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Steam News28 August 20214y ago

PATCH V1.0.4 is LIVE!

Hey gang, We've got a small patch to help hold things over while we're still working on both [white label] and the final game. So far, that's been going good!

Full notes

Full UNBEATABLE [white label] update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey gang, We've got a small patch to help hold things over while we're still working on both [white label] and the final game. So far, that's been going good! In the meantime, this should fix some technical issues and add some QOL improvements that's been reported by everyone in the community !

What changed

1 fix1 addition7 changes3 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Performance
  • Compatibility
addedHey gang, We've got a small patch to help hold things over while we're still working on both [white label] and the final game. So far, that's been going good! In the meantime, this should fix some technical issues and add some QOL improvements that's been reported by everyone in the community !
fixedHere's the changes!(RHYTHM) Fixed the countdown to now properly start in line with the BPM.
removedHere's the changes!(RHYTHM) The health bar and several other visuals no longer shifts behind layers on computers with AMD CPUs.
changedHere's the changes!(RHYTHM) Beat's animation programming has been improved - there'll be less cases of it breaking now!
removedHere's the changes!(RHYTHM) Assist Mode/NO FAIL runs will no longer save in local high scores.
changedHere's the changes!(BEATMAPS) Adjusted the difficulty of Forever Now - DOG_NOISE Remix on Easy / Normal. Woof!

UNBEATABLE [white label] changes

addedHey gang, We've got a small patch to help hold things over while we're still working on both [white label] and the final game. So far, that's been going good! In the meantime, this should fix some technical issues and add some QOL improvements that's been reported by everyone in the community !
fixed(RHYTHM) Fixed the countdown to now properly start in line with the BPM.
removed(RHYTHM) The health bar and several other visuals no longer shifts behind layers on computers with AMD CPUs.
changed(RHYTHM) Beat's animation programming has been improved - there'll be less cases of it breaking now!
removed(RHYTHM) Assist Mode/NO FAIL runs will no longer save in local high scores.

Here's the changes!

  • (RHYTHM) Fixed the countdown to now properly start in line with the BPM.

  • (RHYTHM) The health bar and several other visuals no longer shifts behind layers on computers with AMD CPUs.

  • (RHYTHM) Beat's animation programming has been improved - there'll be less cases of it breaking now!

  • (RHYTHM) Assist Mode/NO FAIL runs will no longer save in local high scores.

  • (BEATMAPS) Adjusted the difficulty of Forever Now - DOG_NOISE Remix on Easy / Normal. Woof!

  • (BEATMAPS) Audio Mastering for the remixes and NOISZ Crossover tracks have been adjusted. They should better match the volume of the original tracks now!

  • (SIDE A TRACK 1) Tutorial prompts no longer stay stuck when paused.

  • (QOL) The game will now remember the last song / difficulty you played when you return to the main menu, making song selection more convenient.

  • (MENU) Screen flickering should happen less upon adjusting settings on several computers.

KNOWN ISSUES:

  • We are aware of the game softlocking during the tutorial if you're running on lower-end hardware. We've spent about a month examining the issue and haven't been able to fix it yet, so it's going to take more time to figure out. We will look into temporary solutions in the meantime.

  • Other issues, including our status on keybind support and game optimization, can be looked at here.

Thank you for your patience, and special thanks to everyone who helped provide feedback for this patch in specific, which we've been testing in beta for a little while now! We will likely do this with future non-major patches going forward, so we'll keep you posted whenever we do one of these again!

Have a great weekend! <3 from D-CELL GAMES

P.S. - Our vocalist, Rachel Lake, was in the most recent episode of GLITCH's "Game Devs React", check it out here! https://www.youtube.com/watch?v=MXkdjc3ePsY

Source

Steam News / 28 August 2021

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