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Steam News6 October 20241y ago

Postponing the release of Unaware

Hello everyone, I have some news to share regarding Unaware. Unfortunately, it won't be released this year. The game is still far from being complete, and I don’t want to rush an unfinished product.

Full notes

Full Unaware update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

0 fixes3 additions4 changes0 removals
  • Events
  • Gameplay
  • Balance
changedGame Events
addedNew Trailer
changedLighting: Lighting has always been one of my toughest challenges in development. No matter how much I tweak the settings, I haven't yet found a look that feels right. It's a crucial part of the game’s atmosphere, so I want to get this right before release.
changedSave System: The plan is to allow both quick save/load functionality during gameplay, as well as a more traditional save system. This part of the development should be relatively straightforward, but it still needs to be implemented and tested properly.
addedStoryline & Lore: The storyline is currently incomplete, and there may be some changes before it’s finalized. I can’t share too much right now, but it’s something I’m working hard on to ensure it aligns with the game’s overall experience. The goal is also to add deeper lore about the whole environment.
changedGame Events: The initial goal was to create an open-world horror game. To achieve that, I need to come up with unique, engaging events that enhance the player experience without becoming repetitive or tedious. There will also be a travel system to minimize annoying backtracking, but I’m brainstorming ways to balance exploration and convenience.

Unaware changes

changedGame Events
addedNew Trailer
changedLighting: Lighting has always been one of my toughest challenges in development. No matter how much I tweak the settings, I haven't yet found a look that feels right. It's a crucial part of the game’s atmosphere, so I want to get this right before release.
changedSave System: The plan is to allow both quick save/load functionality during gameplay, as well as a more traditional save system. This part of the development should be relatively straightforward, but it still needs to be implemented and tested properly.
addedStoryline & Lore: The storyline is currently incomplete, and there may be some changes before it’s finalized. I can’t share too much right now, but it’s something I’m working hard on to ensure it aligns with the game’s overall experience. The goal is also to add deeper lore about the whole environment.

I have some news to share regarding Unaware. Unfortunately, it won't be released this year. The game is still far from being complete, and I don’t want to rush an unfinished product. I believe it's important to deliver the best experience possible, and releasing an incomplete game wouldn’t do it justice. While much of the foundation is in place, there are still several key elements that need significant work:

  • Lighting

  • Save System

  • Storyline & Lore

  • Game Events

  • Characters

  • Artwork & Music

  • New Trailer

Lighting: Lighting has always been one of my toughest challenges in development. No matter how much I tweak the settings, I haven't yet found a look that feels right. It's a crucial part of the game’s atmosphere, so I want to get this right before release.

Save System: The plan is to allow both quick save/load functionality during gameplay, as well as a more traditional save system. This part of the development should be relatively straightforward, but it still needs to be implemented and tested properly.

Storyline & Lore: The storyline is currently incomplete, and there may be some changes before it’s finalized. I can’t share too much right now, but it’s something I’m working hard on to ensure it aligns with the game’s overall experience. The goal is also to add deeper lore about the whole environment.

Game Events: The initial goal was to create an open-world horror game. To achieve that, I need to come up with unique, engaging events that enhance the player experience without becoming repetitive or tedious. There will also be a travel system to minimize annoying backtracking, but I’m brainstorming ways to balance exploration and convenience.

Characters

While the AI is functional, it’s still uncertain whether it will meet the final game's needs. The number of characters that will appear in the game is also still up in the air and will depend on how the rest of the development goes.

Artwork & Music

The current version of Unaware uses placeholder artwork and music. Rest assured, this will be replaced before release with the final versions that reflect the game’s atmosphere and tone.

New Trailer: The current trailer is quite outdated, and a new one will be developed to reflect the progress and direction of the game when the time is right.

Source

Steam News / 6 October 2024

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