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Steam News24 November 20257mo ago

Today’s the Day: Umigame Enters Early Access!

Hello everyone, We’re excited to launch Umigame into Early Access today. This version represents the core of our vision: fast-paced & smooth combat, unique playable characters, the symbiosis between the player and their

In this update6

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Full Umigame update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

1 fix2 additions6 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • UI and audio
changedWhat’s included in the Early Access release3 biomes
changedWhat’s coming nextThe final world , with its own enemies, biomes, bosses, and mechanics
addedWhat’s coming nextNew skills, items, augments, consumables, and character upgrades
changedWhat’s coming nextThe exact order of upcoming updates isn’t fully set yet. It will partly depend on what players want to see first. We’ll prioritize features, improvements, and content based on your feedback to make the game the best it can be.
changedA few months ago… our first forumAfter that, we’ve had the chance to showcase Umigame at several festivals: Tiny Teams , Debut Festival , Hungry Ghost Festival , No Time to Loot , Beat ’Em Up , and finally Steam Fest . Each event gave us the opportunity to show the game to players online, see their reactions, and learn a lot about how players experience the game.
changedBuilt together with the communityWe’ve spent the last months playtesting Umigame over and over, both internally and with many of you. Your feedback helped us refine balance, clarify mechanics, and even choose a price that felt fair for the Early Access content. Thank you for testing, commenting, and guiding us.

Umigame changes

changed3 biomes
changedThe final world , with its own enemies, biomes, bosses, and mechanics
addedNew skills, items, augments, consumables, and character upgrades
changedThe exact order of upcoming updates isn’t fully set yet. It will partly depend on what players want to see first. We’ll prioritize features, improvements, and content based on your feedback to make the game the best it can be.
changedAfter that, we’ve had the chance to showcase Umigame at several festivals: Tiny Teams , Debut Festival , Hungry Ghost Festival , No Time to Loot , Beat ’Em Up , and finally Steam Fest . Each event gave us the opportunity to show the game to players online, see their reactions, and learn a lot about how players experience the game.

We’re excited to launch Umigame into Early Access today. This version represents the core of our vision: fast-paced & smooth combat, unique playable characters, the symbiosis between the player and their Guardian, and a world mixing dark atmosphere with cute, mystical creatures.

What’s included in the Early Access release

The Early Access already features a polished and complete version of the game. You'll be able to experience all of the following from the start:

  • 4 Guardians

  • Permanent Guardian progression

  • 4 playable characters

  • 18 enemies

  • 150+ skills to unlock

  • 9 Soulbounds (character meta-progression)

  • 40+ items

  • 3 biomes

  • 24 levels

  • 4 currencies

  • 16 story quests

  • 30 achievements

  • 15 levels of Resonance (difficulty modifiers)

So why Early Access ?

Umigame is a systems-heavy roguelite, and community feedback is essential for balancing, content pacing, difficulty progression, and long-term replayability. EA will allow us to refine the experience with your help and ensure that the final version is extremely polished, cohesive and most importantly, fun!

What’s coming next

  • The final world, with its own enemies, biomes, bosses, and mechanics

  • New skills, items, augments, consumables, and character upgrades

  • More visual effects, animations, and refinements

  • Additional Guardians

  • Balancing passes based on your feedback

The exact order of upcoming updates isn’t fully set yet. It will partly depend on what players want to see first. We’ll prioritize features, improvements, and content based on your feedback to make the game the best it can be.

A few months ago… our first forum

Some of you might remember that a few months back, we attended our very first forum as a team in France. It was the first time we presented Umigame publicly, outside of our screens and comfort zone.

Steam post image Dragging the banner across the whole forum just for one epic shot. Worth it

Seeing our game displayed on a big banner, meeting players face-to-face, and hearing players' reactions in real time was surreal for us. For a small team, moments like these hit hard, in the best possible way.

Steam post image Back when we were surprised the game actually already looked… good?

Watching people try the game, get surprised, struggle, and then smile when they found synergies… it gave us an enormous boost. Those days shaped many of the decisions that led to today’s EA release.

After that, we’ve had the chance to showcase Umigame at several festivals: Tiny Teams, Debut Festival, Hungry Ghost Festival, No Time to Loot, Beat ’Em Up, and finally Steam Fest. Each event gave us the opportunity to show the game to players online, see their reactions, and learn a lot about how players experience the game.

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Built together with the community

We’ve spent the last months playtesting Umigame over and over, both internally and with many of you. Your feedback helped us refine balance, clarify mechanics, and even choose a price that felt fair for the Early Access content. Thank you for testing, commenting, and guiding us.

Along the way, we also dealt with our share of headaches: widespread audio issues, multiplayer bugs that appeared at the worst times, and strange loading problems. Thanks to your reports, we tracked them down and fixed them. Your support made a huge difference.

Umigame is mostly created by the two of us, two brothers, but we’ve been lucky to get support from talented people along the way: music, translations, chinese publishing, advertising, playtesting. While the core of the game remains our work, these contributions have helped it shine even brighter.

How you can help

If you encounter bugs, balance issues, or have suggestions, as usual please use the Steam forums, the in-game form (F8) or our Discord. Your feedback will strongly influence the game during EA.

Thank you for joining us on this journey. We hope you’ll enjoy exploring the world of Umigame, and helping us shape it.

Source

Steam News / 24 November 2025

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