Full notes
Full Umbraseal update
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What changed
- Gameplay
- Performance
- UI and audio
Umbraseal changes
According to players feedback, running Umbraseal cause a lots of CPU usage. So we deal with this problem in first week. If there is no more issue, we will focus on new area theme in the next few weeks. And thanks for your feedback, your feedback make Umbraseal became better game ! The following list is all issue we handled in this weekly release:
merge components into shot move pattern
refactor loose laser as extended bullet
refactor bullet and laser physic
bullet and laser apply transparent when delay
debug shape drawing apply body transform
update unity to 2019.2
reduce anime system cpu time (25% -> 1%) by only changing shader instead of material
prevent ui new sprite at runtime
condition and action functor prevent virtual function overhead
enemy brain use less fps
prevent runtime generic cast
behavior tree prevent virtual function overhead
enable incremental GC
unity sprite drawer reuse game object
physic prevent prevent virtual function overhead
physic use less runtime memory
enable vsync
remove SCC_Ver1_10a pattern and asset
remove straight laser
remove unused skill system
remove unused fire entity
remove unused delayed render system
remove unused development option
remove unused attack combo time
Source
Changelog.gg summarizes and formats this update. How we read updates.
