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Steam News9 August 20196y ago

Feature Friday - 2019.8.9

According to players feedback, running Umbraseal cause a lots of CPU usage. So we deal with this problem in first week. If there is no more issue, we will focus on new area theme in the next few weeks.

Full notes

Full Umbraseal update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes7 removals
  • Gameplay
  • Performance
  • UI and audio
addedAccording to players feedback, running Umbraseal cause a lots of CPU usage. So we deal with this problem in first week. If there is no more issue, we will focus on new area theme in the next few weeks. And thanks for your feedback, your feedback make Umbraseal became better game ! The following list is all issue we handled in this weekly release:
changedreduce anime system cpu time (25% -> 1%) by only changing shader instead of material
addedprevent ui new sprite at runtime
changedenemy brain use less fps
removedremove SCC_Ver1_10a pattern and asset
removedremove straight laser
anime system cpu time (25%1%anime system cpu time ( decreased, nerf

Umbraseal changes

addedAccording to players feedback, running Umbraseal cause a lots of CPU usage. So we deal with this problem in first week. If there is no more issue, we will focus on new area theme in the next few weeks. And thanks for your feedback, your feedback make Umbraseal became better game ! The following list is all issue we handled in this weekly release:
changedreduce anime system cpu time (25% -> 1%) by only changing shader instead of material
addedprevent ui new sprite at runtime
changedenemy brain use less fps
removedremove SCC_Ver1_10a pattern and asset

According to players feedback, running Umbraseal cause a lots of CPU usage. So we deal with this problem in first week. If there is no more issue, we will focus on new area theme in the next few weeks. And thanks for your feedback, your feedback make Umbraseal became better game ! The following list is all issue we handled in this weekly release:

  • merge components into shot move pattern

  • refactor loose laser as extended bullet

  • refactor bullet and laser physic

  • bullet and laser apply transparent when delay

  • debug shape drawing apply body transform

  • update unity to 2019.2

  • reduce anime system cpu time (25% -> 1%) by only changing shader instead of material

  • prevent ui new sprite at runtime

  • condition and action functor prevent virtual function overhead

  • enemy brain use less fps

  • prevent runtime generic cast

  • behavior tree prevent virtual function overhead

  • enable incremental GC

  • unity sprite drawer reuse game object

  • physic prevent prevent virtual function overhead

  • physic use less runtime memory

  • enable vsync

  • remove SCC_Ver1_10a pattern and asset

  • remove straight laser

  • remove unused skill system

  • remove unused fire entity

  • remove unused delayed render system

  • remove unused development option

  • remove unused attack combo time

Source

Steam News / 9 August 2019

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