Full notes
Full ULTRATAP update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
ULTRATAP changes
ULTRATAP has been out for nearly a week and we’re 6 updates deep in about as many days with more updates to come. I wanted to take some time to thank everyone who has supported ULTRATAP, who’s played, commented, left feedback, anything. It’s much appreciated. Future updates will include more bugfixes, QOL, as well as the anticipated ascension mode which functions like a new game+. More features are in the works but i’ll try not to spoil everything for now.
New
added a popup for quests in battle if you reach the goal amount
new setting to enable/disable damage info in battle
Improvements
health UI in battle now updates when max health is increased in battle
added notifications to the main menu when the top right button is toggled
adjusted various SFX and powerup volumes
decreased the lifesteal upgrade costs from 3 -> 2 to make the prestige upgrade more accessible
increased the invincibility upgrade from 2 -> 3 to balance the change
cleaned up settings UI
Fixes
fixed an issue where items would swap instead of being recycled when dragging items into the recycling pit from a long inventory
fixed some audio playlist issues
fixed the item auto merge upgrade and added its cost back
fixed an issue where item rarity textures were not correctly updating in the inventory
fixed an issue where locked items could still be recycled manually
fixed an issue where item merge SFX would still play if SFX was disabled
fixed a visual bug in mines
Source
Changelog.gg summarizes and formats this update. How we read updates.
