Update history
Latest UltraNothing updates
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- UltraNothing
Ultra Small Update
Adjusted restart level prompt triggering quit game on game over screen Moved unreasonably difficult stage 'Brain Spaghetti' to late game map
Announcement2 changesGameplayMaps - UltraNothing
Early June Update
Added new home room to an early game map. Adjusted several rooms to remedy possible cheese solutions. Temporarily removed randomised jump scare sound effect from a late game world. Missed Heavy Attack (Guardian Ability)…
Announcement5 changesMapsGameplay - UltraNothing
Quick Fix To Foolish Mistake
Incorrectly uploaded with a debug feature active. Several further level adjustments (Mare's Nest, Publicky Pudding, 3x3 Nystery, A Desperate Struggle)
Announcement - UltraNothing
Missing Level Fix
Added missing level to an early map
Announcement1 changeMaps - UltraNothing
Middle May Thing
Adjusted mulitple levels with wholly unintentional solutions (Thanks. Steam forum) Adjusted volume and frequency of several sound effects Elminated clashing inputs when holding restart button to return to home screen fr…
Announcement6 changesFixGameplay - UltraNothing
Nothing Fragment Update
Fixed catastrophic crash when entering the domain of a particular citizen with certain requirements met. (Charles Wenzel) Fixed mage end turn bug. (Charles Wenzel) Added missing nothing fragments. Fixed several rooms be…
Announcement5 changesFixPerformance - UltraNothing
Oyup Kicking Fix
Fix when kicking baleen onto oyups with a guardian ability, which would result in incorrect behaviour.
Announcement - UltraNothing
Stage Fix
Fix to stage 'Edible Glass Piano'
Announcement - UltraNothing
Very Very Small Update 2
Fixed Digital Guardian Ability where an incorrect object would be spawned in some situations [Thanks Charles Wenzel]
Announcement1 changeFix - UltraNothing
Very Very Small update
Fixed controller inputs not registering in a late game sequence
Announcement1 changeFix - UltraNothing
Ultra Small Fix
Fixed a map marker in a later map not linking to its intended stage [thanks Charles Wenzel]
Announcement1 changeFixMaps - UltraNothing
Nothing V
Fixed frequent crash in Gef Piyt triggered upon entering the domain of a toxic NPC. Fixed incorrect ambient sound playing in light variant of flooded library room style. Fixed quantity Surveyor not displaying correct ta…
Announcement8 changesFixPerformance - UltraNothing
Nothing Update IV
Catasrophic Failure: Fixed collision issue [not me] Added keyboard prompt on stage 'Peculiar Harm Place' when meeting certain requirements [Zarrg]
Announcement2 changesFixGameplay - UltraNothing
Small Fix
Level Fix: Adjusted layout of impossible stage 'OOYOO' Level Fix: Adjusted layout of stage 'The Robe' Aardvark: Adjusted aardvark behaviour where final victim wouldn't trigger death correctly
Announcement3 changesGameplay - UltraNothing
Nothing Update II
Catasrophic Failure: Fix to guaranteed crash event when using guardian castling ability on a block. Trivialisation Fixes: Changes made to several Anchorite stages to prevent super easy shortcut solutions. Simplified inp…
Announcement4 changesPerformanceGameplay - UltraNothing
Nothing Update The First
Fixed Achivements not unlocking. Corrected level ordering in a early map Nothing...
Announcement2 changesFixMaps

