In this update3
Full notes
Full ULTRA VERTIGO update
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What changed
- Gameplay
- Fixes
- Security
ULTRA VERTIGO changes
Hey!
We've been busy the last few months gathering feedback and working on it to enhance ULTRA VERTIGO.
We are back with a huge content update!
We heard you
Well... The game now has... More verticality... Like... 500m...
And it's uh... Harder!
What's to come after?
We are monitoring feedback and will continue fix and update the game if need so.
We have ideas to continue enhancing the game but we will start focusing on our next project!
Patch note
A new quest is available, hidden in the level... It might unlock... something?
Quite a lot of new content.
New achievements!
New secrets...
Reworked the Data Zone with more content and statistics. There is a new leaderboard too! Good luck getting your name on it though.
Updated the Ducks modifier
Now with big ducks you can bounce on
Fixed the raining ducks visuals
Mix it with the Pursuit modifier for a funny thing
Updated the Pursuit modifier
We felt like this one wasn't that terrifying. You could too easily escape from it and it wasn't dangerous with the rewind on.
Now the follower will move faster if you are too far from it.
When you get hit by it, it will now clear your "rewind history", preventing you from rewinding to get back to where you were before getting pushed.
Updated checkpoints visuals
Visuals and VFXs will now adapt to your progression in the level and your difficulty parameters. Normal / Activated / Deactivated checkpoints will now be visually different.
Fixed a huge exploit allowing runs of just a few seconds.
Various fixes
And that's it
Thanks everyone for the love and the feedback you gave us! The game would not be as it is right now without you. And above all, thanks for playing!
Source
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