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Steam News13 June 201412y ago

Patch #2 Available (Jun. 13th)

Release Notes: Loud Announcer - sound level during fights have been adjusted to match the original output level. Tweaked code that contributed to time out issues for some users.

Full notes

Full Ultra Street Fighter® IV update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
changedLoud Announcer - sound level during fights have been adjusted to match the original output level.
changedTweaked code that contributed to time out issues for some users.
changedGraphics - Improper lighting when Stage Quality is set to LOW. This has now been adjusted to match the original effect.

Ultra Street Fighter® IV changes

changedLoud Announcer - sound level during fights have been adjusted to match the original output level.
changedTweaked code that contributed to time out issues for some users.
changedGraphics - Improper lighting when Stage Quality is set to LOW. This has now been adjusted to match the original effect.

Release Notes:

  1. Loud Announcer - sound level during fights have been adjusted to match the original output level.

  2. Tweaked code that contributed to time out issues for some users.

  3. Graphics - Improper lighting when Stage Quality is set to LOW. This has now been adjusted to match the original effect.

EDIT: Rest assured we're keeping tabs with your feedback! The team is still aware and are investigating the reported lag issue after the Steamworks transition -- this is taking a bit longer than anticipated given net code and other behavioral differences between GFWL and Steamworks infrastructure. We'll keep you posted on the progress.

Source

Steam News / 13 June 2014

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