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Steam News12 February 20233y ago

Patch 1.0.3

This patch contains a lot of player buffs and enemy nerfs, mainly to address the following points from community feedback: More impactful cards/semester rewards More player agency in combats/classes Faster run progressi

Full notes

Full ULTRA LMAD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes10 additions52 changes4 removals
  • Events
  • Gameplay
  • UI and audio
  • Performance
  • Balance
  • Server
changedMore impactful cards/semester rewards
addedChanges will reflect on new runs started on this patch
removedSubject Classes ChangesAnswer button position is no longer randomized while studying in classes
changedRemember & Forget ChangesAllow for more energy plays to better reward turn optimization
changedRemember & Forget ChangesIncreased base chance to gain energy using Forget to 33% (from 25%)
changedRemember & Forget ChangesIncreased max possible chance to gain energy using Forget to 66% (from 55%)
base chance to gain energy using Forget25%33%base chance to gain energy using Forget increased, buffmax possible chance to gain energy using Forget55%66%max possible chance to gain energy using Forget increased, buffmax possible chance to not consume energy using Remember45%66%max possible chance to not consume energy using Remember increased, buffadded chance to not consume energy using Remember15%20%added chance to not consume energy using Remember increased, buff

This patch contains a lot of player buffs and enemy nerfs, mainly to address the following points from community feedback:

  • More impactful cards/semester rewards

  • More player agency in combats/classes

  • Faster run progression

Changes will reflect on new runs started on this patch

Subject Classes Changes

Equalize the efficiency of keyboard and mouse when answering questions

  • Answer button position is no longer randomized while studying in classes

Remember & Forget Changes

Allow for more energy plays to better reward turn optimization

  • Increased base chance to gain energy using Forget to 33% (from 25%)

  • Increased max possible chance to gain energy using Forget to 66% (from 55%)

  • Increased max possible chance to not consume energy using Remember to 66% (from 45%)

Semester Reward Changes

Centralize more power in player class specializations to better differentiate builds

Thoughtful

  • Increased added chance to not consume energy using Remember to 20% (from 15%)

Artist

  • Increased added chance to not consume energy using Remember to 26% (from 15%)

  • Increased added chance to gain energy using Forget to 13% (from 10%)

Vigorous

  • Decreased max stacks to 2 (from 3)

Coolheaded

  • Increased max stress to 5 (from 4)

Programmer

  • Increased max health to 20 (from 10)

  • Increased max stress to 5 (from 4)

Card Changes

Increase power on cards with low relative values/uses to increase deck building opportunity cost

Acceleration

  • Decreased energy cost to 0 (from 1)

Free Fall

  • Decreased energy cost to 1 (from 2)

Mechanical Energy

  • Increased forceful to 2 (from 1)

Rock Transformation

  • Added: gain 3 protection

Fire Transformation

  • Increased burned to 3 (from 2-3)

Loop

  • Decreased energy cost to 2 (from 3)

Rotation

  • Decreased energy cost to 0 (from 1)

Window

  • Decreased protection to 3-6 (from 4-6)

  • Increased splinters to 3 (from 2)

Collision

  • Increased energy cost to 2 (from 1)

  • Increased damage to 8-12 (from 4-6)

Muscles

  • Decreased energy cost to 0 (from 1)

Reference Node

  • Decreased energy cost to 1 (from 2)

Binary System

  • Decreased energy cost to 1 (from 2)

Monomyth

  • Increased variable to 3 (from 2)

Front End

  • Decreased damage to 4 (from 6)

  • Increased burned to 6 (from 4)

Rollback

  • Changed stress loss to 2-6 (from 3-5)

Controller

  • Decreased energy cost to 2 (from 3)

Skinning

  • Decreased energy cost to 0 (from 1)

Physical Layer

  • Increased protection to 6 (from 4-6)

Protocol

  • Removed: exhaust

  • Decreased protection to 1-10 (from 10)

Joint

  • Increased damage to 5-10 (from 6-8)

Happiness

  • Added: gain 2 energy

Leadership

  • Added: lose 4-6 stress

Motivation

  • Added: restore 4-6 health

Brain-Computer Interface

  • Increased variable to 8 (from 6)

  • Removed: gain 8 protection

  • Added: gain 1-2 tired

Haptic Feedback

  • Decreased damage to 4 (from 8)

  • Increased burned to 8 (from 4)

  • Removed: gain 8 protection

  • Added: gain 1 exaggerated

Groundwork

  • Increased variable to 20 (from 15)

Multi-Source Information

  • Decreased protection to 16 (from 18)

Enemy Changes

Allow for faster combats and lower range from enemy actions to increase movement cards viability

Evaluation Knight

  • Decreased health to 40 (from 50)

  • Aggressivedecreased AoE to front/mid (from all)
  • Stressfuldecreased AoE to mid/back (from all)

Flow Knight

  • Decreased health to 50 (from 65)

  • Aggressive advantageousdecreased AoE to front/mid (from all), increased variable to 3 (from 2-3)
  • Stressful advantageousdecreased AoE to mid/back (from all), increased variable to

Source

Steam News / 12 February 2023

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