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Steam News5 March 20224y ago

Massive "Polishing a Turd" Update!

It's been a while! It's been a (very!) long time coming, but I have finally decided to update Ultionus.

In this update1

Full notes

Full Ultionus: A Tale of Petty Revenge update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions4 changes2 removals
  • Gameplay
  • UI and audio
  • Compatibility
addedIt's been a while!It's been a (very!) long time coming, but I have finally decided to update Ultionus. This new version overhauls the original game in almost every way imaginable, short of making it an entirely new thing. Not that it makes Ultionus a good game or anything - it's still terrible, but this RC6 release drags it, kicking and screaming into a new decade.
changedSo, what's new?60fps gameplay (30fps option still exists if you want to run it on a piece of moldy bread).
removedSo, what's new?Sped up the gameplay by 25%. This can be disabled from Advanced options.
addedSo, what's new?Most boss fights have been re-balanced, with added telegraph visuals and sounds.
changedSo, what's new?Greatly improved player controls (though still no walking-while-shooting, as it would make it a different game).
changedSo, what's new?Adjusted level layouts to eliminate some of the most annoying jumps.

Ultionus: A Tale of Petty Revenge changes

addedIt's been a (very!) long time coming, but I have finally decided to update Ultionus. This new version overhauls the original game in almost every way imaginable, short of making it an entirely new thing. Not that it makes Ultionus a good game or anything - it's still terrible, but this RC6 release drags it, kicking and screaming into a new decade.
changed60fps gameplay (30fps option still exists if you want to run it on a piece of moldy bread).
removedSped up the gameplay by 25%. This can be disabled from Advanced options.
addedMost boss fights have been re-balanced, with added telegraph visuals and sounds.
changedGreatly improved player controls (though still no walking-while-shooting, as it would make it a different game).

It's been a while!

It's been a (very!) long time coming, but I have finally decided to update Ultionus. This new version overhauls the original game in almost every way imaginable, short of making it an entirely new thing. Not that it makes Ultionus a good game or anything - it's still terrible, but this RC6 release drags it, kicking and screaming into a new decade.

So, what's new?

  • Ported the game to GameMaker Studio 2, so Windows scheduler shouldn't be an issue anymore.

  • 60fps gameplay (30fps option still exists if you want to run it on a piece of moldy bread).

  • Larger play window. Where the original game's resolution was 320x200, it is now 426x240.

  • Sped up the gameplay by 25%. This can be disabled from Advanced options.

  • Optional 4:3 mode.

  • Extended intro.

  • User-definable controls.

  • Support for modern gamepads.

  • End-of-level cutscenes.

  • Most boss fights have been re-balanced, with added telegraph visuals and sounds.

  • Greatly improved player controls (though still no walking-while-shooting, as it would make it a different game).

  • Completely replaced player graphics.

  • Rapid-fire powerup now works continuously.

  • Adjusted level layouts to eliminate some of the most annoying jumps.

  • Changed the Game Over screen (sorryːserenasː)

  • Added Boss Rush Mode unlocked by beating the game on Hardcore difficulty.

  • Added multiple language support. So far only Russian and English are included, but if anyone wants, more languages can be added.

If anyone wants to play the original, pre-update version, it's available in the Legacy beta branch. This update only affects the Windows and Linux builds. Mac is no longer supported. Old saves aren't compatible with the update.

If everything goes smoothly, a Nintendo Switch version of Ultionus should be released at the end of March 2022.

Source

Steam News / 5 March 2022

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