Full notes
Full Ultimate Wizard update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello fellow wizards,
What changed
- UI and audio
- Balance
- Gameplay
- Maps
This is a short update, I've been hard at work getting bugs smashed and the flow of the game in a good state. So it is time for a public playtest! Now some of you have seen the big green button on the store page already to request access, and there are a few hundred people waiting to try it out! Next week Monday (June 8th) I'll let everyone in and the playtest will remain open for the duration of the Bullet Fest. (1 week) Players who got access will remain to have access.
Since the last post things have been rebalanced and improved, 16 new items have been added that can have a major impact on your gameplay, such as this one:
Next to that all the tool-tips are updated and now inform you at their best about the spell, augment or item that you are hovering over. They now look like the picture below and will instantly adapt the values whenever an augment is swapped, added or removed. So you can easily compare what effect an augment has on a few of your spells.
Also some new map events have been added, you can now swap and upgrade augments in a map if you find the pillar and have the coin.
So if you are reading this and you want to give the game a whirl, hit the green 'Request Access' button and you'll get access next week Monday before the Bullet Fest starts!
Thanks for reading! If you have any suggestions, feedback or just want to leave a comment feel free to do so!
Rinke
Source
Changelog.gg summarizes and formats this update. How we read updates.
