Full notes
Full Ultimate Wall Defense Force update
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What changed
- Maps
- Compatibility
- Gameplay
- Performance
Ultimate Wall Defense Force changes
Thanks everyone for playing the game so far! We are excited to announce our biggest update yet. We are adding an entirely new map with a new mode. Explore another part of the Ultimate Wall Defense Force universe in our new forest map.
We're also excited to get this high action anime inspired VR game into more people's hands. This update features Valve Index and Windows Mixed reality support.
[New]
Added new forest map with new enemy spawn layout
Added Valve Index support
Added Windows Mixed Reality support
Added new super wave skill that can be used while in super mode
Added option to rotate your hand mesh in the pause menu
Added three new enemies
[Changes]
Art polish of the Player skills FX for hyper beam, super ball blast, energy fist, energy sword and dash
Energy Fist will now launch smaller enemies
Energy Blade and Energy Disk will now slice smaller enemies in half
Ball Blast follows your hand for the first 0.3 seconds it is released
Sped up animation and hit of Finger Bullet
Art polish on destruction FX for environment and enemies
Changed scale of enemies
Changed how enemies show up in order for each wave
More enemies spawn for each wave
Base enemies have a new movement pattern
[Fixes]
Performance fixes
Triggering Energy Disk should be more reliable
Red power orb can be collected now
Please tell us how you like the update and drop us a review if you feel we are doing a good job. Your encouragement will mean so much to us!
Also, please join us on our Discord Channel to give feedback and discuss upcoming new content here.
Source
Changelog.gg summarizes and formats this update. How we read updates.
