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Steam News14 October 201411y ago

Responding to your requests

There were some changes needed in gameplay according to your latest feedback. We did these changes and await your new opinions. We want to release the game in the best state possible by acknowledging all your reports.

Full notes

Full Ultimate General: Gettysburg update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions1 change0 removals
  • Compatibility
  • Gameplay
  • Performance
  • Balance
  • UI and audio
addedThere were some changes needed in gameplay according to your latest feedback. We did these changes and await your new opinions. We want to release the game in the best state possible by acknowledging all your reports. You can read about the update in our blog: http://www.ultimategeneral.com/blog/ultimate-general-pre-release-patch-6 or below:
fixedUltimate General: Gettysburg Patch 0.97 HotFix---------------------------------------------------------
changedMULTIPLAYERStability increased. • Gameplay update to fit Single player balances.
fixedGAMEPLAYAI improvements. Noticeable change is that the aggressive personalities are much more eager to seek for a charge and push to attack an objective. Union chances to hold Cemetery Hill on the 1st day should be increased. • If you play as Confederates and have kept only Herr's Ridge in first battle, in the next engagement the AI may decide to keep the defense high, at Oak ridge and Oak hill. This was actually a bug that was fixed because player had this option. • Buford's skirmishers have less starting morale and cannot hold their ground against brigade attacks for much time. • Videttes are less effective. They can receive more casualties with well placed volleys. • Pettigrew and Brockenbrough may arrive sooner. That makes the 1st battle more interesting to replay for both sides in single player. • Confederate artillery effectiveness slightly increased. • Various slight balances on USvsCS combat effectiveness.
addedOTHERMenu music sound quality increased (there were some compression issues). We hope you like the new changes. Please continue to share your feedback in our forums. It helps a lot: - Game-Labs Forum - Steam Forum . Enjoy, Game-Labs

Ultimate General: Gettysburg changes

addedThere were some changes needed in gameplay according to your latest feedback. We did these changes and await your new opinions. We want to release the game in the best state possible by acknowledging all your reports. You can read about the update in our blog: http://www.ultimategeneral.com/blog/ultimate-general-pre-release-patch-6 or below:
fixed---------------------------------------------------------
changedStability increased. • Gameplay update to fit Single player balances.
fixedAI improvements. Noticeable change is that the aggressive personalities are much more eager to seek for a charge and push to attack an objective. Union chances to hold Cemetery Hill on the 1st day should be increased. • If you play as Confederates and have kept only Herr's Ridge in first battle, in the next engagement the AI may decide to keep the defense high, at Oak ridge and Oak hill. This was actually a bug that was fixed because player had this option. • Buford's skirmishers have less starting morale and cannot hold their ground against brigade attacks for much time. • Videttes are less effective. They can receive more casualties with well placed volleys. • Pettigrew and Brockenbrough may arrive sooner. That makes the 1st battle more interesting to replay for both sides in single player. • Confederate artillery effectiveness slightly increased. • Various slight balances on USvsCS combat effectiveness.
addedMenu music sound quality increased (there were some compression issues). We hope you like the new changes. Please continue to share your feedback in our forums. It helps a lot: - Game-Labs Forum - Steam Forum . Enjoy, Game-Labs

There were some changes needed in gameplay according to your latest feedback. We did these changes and await your new opinions. We want to release the game in the best state possible by acknowledging all your reports. You can read about the update in our blog: http://www.ultimategeneral.com/blog/ultimate-general-pre-release-patch-6 or below:

Ultimate General: Gettysburg Patch 0.97 HotFix

----------------------------------------------------------

MULTIPLAYER

• Stability increased. • Gameplay update to fit Single player balances.

GAMEPLAY

• AI improvements. Noticeable change is that the aggressive personalities are much more eager to seek for a charge and push to attack an objective. Union chances to hold Cemetery Hill on the 1st day should be increased. • If you play as Confederates and have kept only Herr's Ridge in first battle, in the next engagement the AI may decide to keep the defense high, at Oak ridge and Oak hill. This was actually a bug that was fixed because player had this option. • Buford's skirmishers have less starting morale and cannot hold their ground against brigade attacks for much time. • Videttes are less effective. They can receive more casualties with well placed volleys. • Pettigrew and Brockenbrough may arrive sooner. That makes the 1st battle more interesting to replay for both sides in single player. • Confederate artillery effectiveness slightly increased. • Various slight balances on USvsCS combat effectiveness.

OTHER

• Menu music sound quality increased (there were some compression issues). We hope you like the new changes. Please continue to share your feedback in our forums. It helps a lot:

  • Game-Labs Forum
  • Steam Forum .

Enjoy, Game-Labs

Source

Steam News / 14 October 2014

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