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Steam News12 July 201411y ago

Patch 0.83 fixing the Battle Flow up to the 3rd day

Patch 0.83 is dedicated to major battle flow fixes. You will be able to play the battle of Gettysburg in all possible sequences, up to 6 phases, without the previous annoying premature battle ends.

Full notes

Full Ultimate General: Gettysburg update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions2 changes0 removals
  • Maps
  • Performance
  • Fixes
  • Gameplay
changedGAMEPLAY IMPROVEMENTSVarious AI improvements to all characters. • Gameplay balances for more challenging battles. Condition became more important so you have to maintain lines and cohesion, advance slowly, not isolate your forces and over-charge because your army can quickly become a rabble. AI knows this and plays more conservatively when needed or makes quick attacks at first then it stands on its ground. This is work in progress and will be finalized in next patch. • Further Melee balances in damage and mechanics. • Union vs Confederate combat effectiveness balanced so that the Union is not as overpowered as before. • LoS should be more accurate following the terrain obstacles. • Improved soldier movement mechanics more. • Morale more dynamic, meaning that volleys can be more decisive to make a unit to rout. Volleys in general should be more devastating in open field. • Artillery targeting improved. You should be able to handle it more easily.
changedPERFORMANCE/GAME STABILITYSlight performance increase because of optimization of AI thinking updates.
fixedTEXT/CAMPAIGN BATTLE FLOWAll decision room text descriptions are available for days 1,2,3. • All battle descriptions ready for days 1,2,3. • All major battle flow fixes which resulted in wrong next battle or premature battle end have been fixed. We consider this fix 99% complete for all possible battles spanning from day 1 to day 3. If you notice an inconsistency please report it to us.
fixedBUG FIXESFixed movement arrow offset that was too large. Creation of movement paths should now be even sharper. • Fixed a Deselection issue that made your units to attack a routed AI artillery unit when you attempted to click on empty area. It may need some more fixes, so please report to us if it happens again. • Fixed retreat direction issues. --------------------- Please share your feedback about the AI and overall gameplay in our forums: - Game-Labs Forum - Steam Forum . Enjoy, Game-Labs

Ultimate General: Gettysburg changes

changedVarious AI improvements to all characters. • Gameplay balances for more challenging battles. Condition became more important so you have to maintain lines and cohesion, advance slowly, not isolate your forces and over-charge because your army can quickly become a rabble. AI knows this and plays more conservatively when needed or makes quick attacks at first then it stands on its ground. This is work in progress and will be finalized in next patch. • Further Melee balances in damage and mechanics. • Union vs Confederate combat effectiveness balanced so that the Union is not as overpowered as before. • LoS should be more accurate following the terrain obstacles. • Improved soldier movement mechanics more. • Morale more dynamic, meaning that volleys can be more decisive to make a unit to rout. Volleys in general should be more devastating in open field. • Artillery targeting improved. You should be able to handle it more easily.
changedSlight performance increase because of optimization of AI thinking updates.
fixedAll decision room text descriptions are available for days 1,2,3. • All battle descriptions ready for days 1,2,3. • All major battle flow fixes which resulted in wrong next battle or premature battle end have been fixed. We consider this fix 99% complete for all possible battles spanning from day 1 to day 3. If you notice an inconsistency please report it to us.
fixedFixed movement arrow offset that was too large. Creation of movement paths should now be even sharper. • Fixed a Deselection issue that made your units to attack a routed AI artillery unit when you attempted to click on empty area. It may need some more fixes, so please report to us if it happens again. • Fixed retreat direction issues. --------------------- Please share your feedback about the AI and overall gameplay in our forums: - Game-Labs Forum - Steam Forum . Enjoy, Game-Labs

Patch 0.83 is dedicated to major battle flow fixes. You will be able to play the battle of Gettysburg in all possible sequences, up to 6 phases, without the previous annoying premature battle ends. Read about the patch in our blog: http://www.ultimategeneral.com/blog/ultimate-general-released-4thpatch or below: Ultimate General: Gettysburg Patch 0.83 rev4756

GAMEPLAY IMPROVEMENTS

• Various AI improvements to all characters. • Gameplay balances for more challenging battles. Condition became more important so you have to maintain lines and cohesion, advance slowly, not isolate your forces and over-charge because your army can quickly become a rabble. AI knows this and plays more conservatively when needed or makes quick attacks at first then it stands on its ground. This is work in progress and will be finalized in next patch. • Further Melee balances in damage and mechanics. • Union vs Confederate combat effectiveness balanced so that the Union is not as overpowered as before. • LoS should be more accurate following the terrain obstacles. • Improved soldier movement mechanics more. • Morale more dynamic, meaning that volleys can be more decisive to make a unit to rout. Volleys in general should be more devastating in open field. • Artillery targeting improved. You should be able to handle it more easily.

PERFORMANCE/GAME STABILITY

• Slight performance increase because of optimization of AI thinking updates.

TEXT/CAMPAIGN BATTLE FLOW

• All decision room text descriptions are available for days 1,2,3. • All battle descriptions ready for days 1,2,3. • All major battle flow fixes which resulted in wrong next battle or premature battle end have been fixed. We consider this fix 99% complete for all possible battles spanning from day 1 to day 3. If you notice an inconsistency please report it to us.

BUG FIXES

• Fixed movement arrow offset that was too large. Creation of movement paths should now be even sharper. • Fixed a Deselection issue that made your units to attack a routed AI artillery unit when you attempted to click on empty area. It may need some more fixes, so please report to us if it happens again. • Fixed retreat direction issues. --------------------- Please share your feedback about the AI and overall gameplay in our forums:

  • Game-Labs Forum
  • Steam Forum .

Enjoy, Game-Labs

Source

Steam News / 12 July 2014

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